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tests
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wined3d: Apply stencil mask to stencil reference value.
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2019-05-09 10:01:22 -05:00 |
Makefile.in
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…
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buffer.c
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d3d9: Always allow read and write map access to non-DEFAULT buffers.
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2019-05-14 20:13:59 +02:00 |
d3d9.spec
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…
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d3d9_main.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
d3d9_private.h
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
device.c
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wined3d: Assign 9_x feature levels more accurately.
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2019-05-21 18:08:36 +02:00 |
directx.c
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d3d9: Return failure in CheckDeviceFormat() for unsupported adapter formats.
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2019-03-06 18:31:03 +01:00 |
query.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
shader.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
stateblock.c
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d3d9: Forbid capturing a stateblock while recording.
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2019-04-03 20:35:53 +02:00 |
surface.c
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d3d9: Take usage flags into account when assigning map flags.
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2019-01-31 00:12:57 +01:00 |
swapchain.c
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wined3d: Move wined3d_bit_scan() to public header.
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2019-01-25 23:09:07 +01:00 |
texture.c
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d3d9: Refuse to create D3DUSAGE_WRITEONLY textures.
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2019-02-05 19:27:03 +01:00 |
version.rc
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…
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vertexdeclaration.c
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d3d9: Don't upload unused system memory vertex buffers.
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2019-03-06 18:30:57 +01:00 |
volume.c
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d3d9: Take usage flags into account when assigning map flags.
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2019-01-31 00:12:57 +01:00 |