Sweden-Number/dlls/wined3d
Riccardo Bortolato 9621737c8e wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
context.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
directx.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
drawprim.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Initialize unwritten texcoord varyings in the VS. 2015-10-06 19:23:16 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c
shader.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Pass a wined3d_box to wined3d_surface_map.. 2015-10-07 21:28:51 +09:00
swapchain.c wined3d: Remove old surface flipping hacks. 2015-09-08 21:59:16 +09:00
texture.c wined3d: Introduce new wined3d_texture_(un)map functions. 2015-10-07 21:28:52 +09:00
utils.c wined3d: Initialize unwritten texcoord varyings in the FFP replacement vertex shader. 2015-10-06 19:23:07 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
volume.c wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback. 2015-10-07 21:28:52 +09:00
wined3d.spec wined3d: Introduce new wined3d_texture_(un)map functions. 2015-10-07 21:28:52 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Introduce new wined3d_texture_(un)map functions. 2015-10-07 21:28:52 +09:00