Sweden-Number/dlls/wined3d
Stefan Dösinger d247953687 wined3d: Test for multisampling in the template. 2008-07-17 11:45:00 +02:00
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Makefile.in wined3d: Give the nvts/nvrc code its own pipeline implementation. 2008-07-14 11:44:26 +02:00
arb_program_shader.c wined3d: Move shader_fragment_enable to the fragment pipeline implementation. 2008-07-11 14:32:37 +02:00
ati_fragment_shader.c wined3d: Add extension information to the states. 2008-07-17 11:44:08 +02:00
baseshader.c wined3d: Improve some shader traces. 2008-07-16 17:54:23 +02:00
basetexture.c
clipper.c
context.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
cubetexture.c
device.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
directx.c wined3d: Add extension information to the states. 2008-07-17 11:44:08 +02:00
drawprim.c wined3d: Don't call shader_select() in depth_blt(). 2008-07-10 20:33:29 +02:00
glsl_shader.c wined3d: Set ffp caps in the ffp backend, not the shader backend. 2008-07-11 14:32:53 +02:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Move an extension check into the state template. 2008-07-17 11:44:21 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Test for multisampling in the template. 2008-07-17 11:45:00 +02:00
stateblock.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface.c wined3d: Use rev_tex_unit_map instead of assuming there's a 1:1 mapping between samplers and texture units. 2008-07-16 17:54:41 +02:00
surface_base.c wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
surface_gdi.c
swapchain.c wined3d: Restore the gamma when destroying the swapchain. 2008-07-02 12:27:05 +02:00
texture.c
utils.c wined3d: Enable filtering for D3DFMT_A4R4G4B4. 2008-07-16 19:56:24 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Remove the DLL load init function. 2008-07-08 21:08:54 +02:00
wined3d_private.h wined3d: Add extension information to the states. 2008-07-17 11:44:08 +02:00
wined3d_private_types.h wined3d: Track depth stencil location per-surface. 2008-07-03 11:50:52 +02:00