Sweden-Number/dlls/wined3d
Henri Verbeet ac24504034 wined3d: Unload resources in wined3d_device_uninit_3d().
Instead of in wined3d_device_delete_opengl_contexts_cs(), which is specific to
the GL backend.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:24 +01:00
..
Makefile.in
adapter_gl.c wined3d: Unload texture resources through texture ops. 2019-12-06 22:30:24 +01:00
adapter_vk.c wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d(). 2019-12-03 21:27:14 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Unload buffer resources through buffer ops. 2019-12-06 22:30:24 +01:00
context.c wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx(). 2019-11-18 22:12:38 +01:00
cs.c
device.c wined3d: Unload resources in wined3d_device_uninit_3d(). 2019-12-06 22:30:24 +01:00
directx.c wined3d: Add Intel HD 615 PCI id and device description. 2019-12-02 22:02:56 +01:00
gl_compat.c
glsl_shader.c wined3d: Check if destination texture has GPU access in glsl_blitter_supported(). 2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
surface.c wined3d: Support stretching compressed format surfaces in surface_cpu_blt(). 2019-12-02 22:02:56 +01:00
swapchain.c
texture.c wined3d: Unload texture resources through texture ops. 2019-12-06 22:30:24 +01:00
utils.c wined3d: Do not set depth/stencil sizes on colour formats. 2019-12-03 21:27:14 +01:00
version.rc
vertexdeclaration.c
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Unload texture resources through texture ops. 2019-12-06 22:30:24 +01:00
wined3d_vk.h