Sweden-Number/dlls/wined3d
Henri Verbeet d93e61f249 wined3d: Release the stateblock only after mode setting in wined3d_device_reset().
While we're allowed to leave the device in a somewhat inconsistent state after
a failed reset, such a state should be recoverable by calling reset again. If
e.g. mode setting were to fail between the point where we destroy and recreate
the stateblock a subsequent reset would crash because the device doesn't have
a stateblock anymore.
2012-06-26 17:32:59 +02:00
..
Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
arb_program_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
ati_fragment_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
buffer.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
context.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
device.c wined3d: Release the stateblock only after mode setting in wined3d_device_reset(). 2012-06-26 17:32:59 +02:00
directx.c winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions. 2012-06-25 16:25:44 +02:00
drawprim.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
gl_compat.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
nvidia_texture_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Use INFINITY. 2012-06-18 11:59:41 +02:00
stateblock.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
surface.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
swapchain.c wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
texture.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec wined3d: Implement mode setting in the adapter instead of the device. 2012-06-22 16:13:58 +02:00
wined3d_gl.h winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions. 2012-06-25 16:25:44 +02:00
wined3d_main.c wined3d: Avoid sizeof on structs with variable length arrays. 2012-06-13 12:09:36 +02:00
wined3d_private.h wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties(). 2012-06-22 16:14:08 +02:00