Sweden-Number/dlls/wined3d
Henri Verbeet a4e5bcff4c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Complain when the hardware may not be able to run a shader. 2012-02-06 10:19:30 -06:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
swapchain.c wined3d: Use a separate flag for discarded surfaces. 2012-02-02 15:18:09 +01:00
texture.c
utils.c wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window(). 2012-01-26 17:43:50 +01:00
wined3d_private.h wined3d: Use a format flag instead of a floating point comparison to determine if we need to apply heightscale. 2012-02-13 20:20:08 +01:00