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Sweden-Number/dlls/d3d8
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Henri Verbeet 4eb3ce8568 d3d8/tests: Use color_match() in p8_texture_test().
2013-11-01 10:53:04 +01:00
..
tests
d3d8/tests: Use color_match() in p8_texture_test().
2013-11-01 10:53:04 +01:00
buffer.c
…
d3d8_main.c
d3d8: Avoid LPVOID.
2013-09-12 10:59:26 +02:00
d3d8_private.h
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
d3d8.spec
…
device.c
d3d8/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
directx.c
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Makefile.in
…
shader.c
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:18 +01:00
surface.c
d3d8: Don't mask out internal wined3d usage flags in surface_init().
2013-10-02 11:05:37 +02:00
swapchain.c
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:18 +01:00
texture.c
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
version.rc
…
vertexdeclaration.c
…
volume.c
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
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