Sweden-Number/dlls/wined3d
Zebediah Figura ce9f7e19cb wined3d: Store the scissor rect in the wined3d_stateblock_state structure.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-06 22:13:02 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c wined3d: Use lower 8 bits only from _ALPHAREF state. 2019-02-05 19:27:25 +01:00
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c wined3d: Store the scissor rect in the wined3d_stateblock_state structure. 2019-02-06 22:13:02 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Use lower 8 bits only from _ALPHAREF state. 2019-02-05 19:27:25 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Use lower 8 bits only from _ALPHAREF state. 2019-02-05 19:27:25 +01:00
stateblock.c wined3d: Store the scissor rect in the wined3d_stateblock_state structure. 2019-02-06 22:13:02 +01:00
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store the scissor rect in the wined3d_stateblock_state structure. 2019-02-06 22:13:02 +01:00