Sweden-Number/dlls/d3dx9_36
Rico Schüller ec9db0a11f d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests. 2012-10-01 18:49:11 +02:00
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tests d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests. 2012-10-01 18:49:11 +02:00
Makefile.in d3dx9: Add stub for D3DXCreateRenderToSurface. 2012-06-06 11:55:41 +02:00
core.c d3dx9: Add argument check to D3DXCreateBuffer(). 2011-04-04 13:43:09 +02:00
d3dx9_36.spec d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Use set_number instead of get_bool/int/float. 2012-09-14 11:51:55 +02:00
effect.c d3dx9: Move transpose matrix into get_matrix(). 2012-09-14 11:52:02 +02:00
font.c d3dx9: Get rid of ID3DXFontImpl. 2012-06-19 11:12:02 +02:00
line.c d3dx9: Don't return a pointer to the implementation in ID3DXLineImpl_QueryInterface(). 2012-04-10 16:21:27 +02:00
math.c d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests. 2012-10-01 18:49:11 +02:00
mesh.c d3dx9: Simplify D3DXComputeBoundingSphere. 2012-09-25 11:32:15 +02:00
render.c d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap. 2012-08-13 17:28:05 +02:00
shader.c d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL. 2012-09-26 14:40:51 +02:00
skin.c d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix. 2011-06-23 09:59:37 +02:00
sprite.c d3dx9: Use wine_dbgstr_rect() in some more places. 2012-06-01 17:46:44 +02:00
surface.c d3dx9_36: Fix initialization of header in save_dds_surface_to_memory. save_dds_surface_to_memory. 2012-09-26 11:00:06 +02:00
texture.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00
util.c d3dx9: Handle D3DXPT_VOID in get_float/bool/int(). 2012-09-26 14:40:50 +02:00
version.rc
volume.c d3dx9: Remove PixelFormatDesc typedef. 2012-09-03 15:51:57 +02:00