Sweden-Number/dlls/wined3d
Henri Verbeet 079b6d4c11 wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
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Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
context.c wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
cs.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
device.c wined3d: Send material updates through the command stream. 2013-10-09 11:11:00 +02:00
directx.c wined3d: Add support for converted volumes. 2013-09-23 20:32:31 +02:00
drawprim.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
gl_compat.c
glsl_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
nvidia_texture_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
palette.c
query.c
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c
shader.c wined3d: Pass position_transformed and gl_info to find_ps_compile_args. 2013-09-11 17:09:59 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
stateblock.c wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
surface.c wined3d: Remove redundant surface location changes. 2013-10-08 15:39:02 +02:00
swapchain.c wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. 2013-10-08 15:39:02 +02:00
texture.c wined3d: Pass the context to the internal texture_preload function. 2013-09-16 13:05:52 +02:00
utils.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00