.. |
Makefile.in
|
wined3d: Send present operations through a command stream.
|
2013-09-27 10:33:15 +02:00 |
arb_program_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
ati_fragment_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
buffer.c
|
wined3d: Pass a resource to wined3d_resource_free_sysmem().
|
2013-09-16 12:51:13 +02:00 |
context.c
|
wined3d: Move lowest_disabled_stage to the context.
|
2013-10-07 14:44:35 +02:00 |
cs.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
device.c
|
wined3d: Send material updates through the command stream.
|
2013-10-09 11:11:00 +02:00 |
directx.c
|
wined3d: Add support for converted volumes.
|
2013-09-23 20:32:31 +02:00 |
drawprim.c
|
wined3d: Store the instance count in the context structure.
|
2013-09-16 13:06:03 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
nvidia_texture_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Pass a correct access flag to glMapBufferARB.
|
2013-09-19 19:49:49 +02:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Pass position_transformed and gl_info to find_ps_compile_args.
|
2013-09-11 17:09:59 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
stateblock.c
|
wined3d: Move lowest_disabled_stage to the context.
|
2013-10-07 14:44:35 +02:00 |
surface.c
|
wined3d: Remove redundant surface location changes.
|
2013-10-08 15:39:02 +02:00 |
swapchain.c
|
wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
|
2013-10-08 15:39:02 +02:00 |
texture.c
|
wined3d: Pass the context to the internal texture_preload function.
|
2013-09-16 13:05:52 +02:00 |
utils.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
wined3d: Use GL_APPLE_client_storage for volumes if available.
|
2013-09-23 20:32:36 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
wined3d: Avoid LPVOID.
|
2013-09-19 19:49:01 +02:00 |
wined3d_private.h
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |