Sweden-Number/dlls/wined3d
Henri Verbeet 9aeef376e5 wined3d: Implement swapchains for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-29 20:05:31 +02:00
..
Makefile.in wined3d: Introduce a SPIR-V shader backend for the Vulkan adapter. 2020-05-12 23:07:44 +02:00
adapter_gl.c wined3d: Add a supported extensions array to the wined3d_vk_info structure. 2020-05-18 19:35:19 +02:00
adapter_vk.c wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00
arb_program_shader.c wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces. 2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
buffer.c wined3d: Implement Vulkan constant buffer descriptors. 2020-05-12 23:07:44 +02:00
context.c wined3d: Move OpenGL specific context functions to context_gl.c. 2020-04-17 19:58:10 +02:00
context_gl.c wined3d: Store the wined3d patch vertex count in the wined3d state structure. 2020-05-20 20:10:23 +02:00
context_vk.c wined3d: Map Vulkan adapter bo's persistently on 64-bit architectures. 2020-05-29 20:05:30 +02:00
cs.c wined3d: Move swapchain buffer discarding to wined3d_cs_exec_present(). 2020-05-29 20:05:30 +02:00
device.c wined3d: Introduce wined3d_device_flush(). 2020-05-20 21:32:02 +02:00
directx.c wined3d: Add a supported extensions array to the wined3d_vk_info structure. 2020-05-18 19:35:19 +02:00
gl_compat.c
glsl_shader.c wined3d: Prepare/load the destination resource location in glsl_blitter_blit(). 2020-05-28 20:18:32 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement pipeline statistics queries for the Vulkan adapter. 2020-05-27 18:42:47 +02:00
resource.c
sampler.c wined3d: Create Vulkan samplers for samplers. 2020-05-01 21:51:31 +02:00
shader.c wined3d: Store the wined3d primitive type in the wined3d state structure. 2020-05-20 20:10:19 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement shader_spirv_select(). 2020-05-19 21:49:18 +02:00
state.c wined3d: Add a miscellaneous state template for the Vulkan adapter. 2020-04-23 09:12:15 +02:00
stateblock.c wined3d: Store the wined3d patch vertex count in the wined3d state structure. 2020-05-20 20:10:23 +02:00
surface.c wined3d: Allow multisample source locations for all colour blits. 2020-05-28 20:18:32 +02:00
swapchain.c wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00
texture.c wined3d: Use a single wined3d_texture_is_full_rect() function. 2020-05-28 20:18:32 +02:00
utils.c wined3d: Store the wined3d primitive type in the wined3d state structure. 2020-05-20 20:10:19 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Implement Vulkan draws. 2020-05-18 19:35:27 +02:00
wined3d.spec wined3d: Introduce wined3d_device_flush(). 2020-05-20 21:32:02 +02:00
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c wined3d: Remove no longer needed output parameter in wined3d_swapchain_state_set_fullscreen(). 2020-05-18 19:34:57 +02:00
wined3d_private.h wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00
wined3d_vk.h wined3d: Implement swapchains for the Vulkan adapter. 2020-05-29 20:05:31 +02:00