wined3d: Use a single wined3d_texture_is_full_rect() function.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -44,19 +44,6 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
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masks[2] = ((1u << format->blue_size) - 1) << format->blue_offset;
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}
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static BOOL texture2d_is_full_rect(const struct wined3d_texture *texture, unsigned int level, const RECT *r)
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{
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unsigned int t;
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t = wined3d_texture_get_level_width(texture, level);
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if ((r->left && r->right) || abs(r->right - r->left) != t)
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return FALSE;
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t = wined3d_texture_get_level_height(texture, level);
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if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
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return FALSE;
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return TRUE;
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}
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/* See also float_16_to_32() in wined3d_private.h */
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static inline unsigned short float_32_to_16(const float *in)
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{
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@ -1664,9 +1651,9 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
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TRACE("Not doing download because the source format needs conversion.\n");
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else if (!(src_texture->flags & WINED3D_TEXTURE_DOWNLOADABLE))
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TRACE("Not doing download because texture is not downloadable.\n");
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else if (!texture2d_is_full_rect(src_texture, src_sub_resource_idx % src_texture->level_count, &src_rect))
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else if (!wined3d_texture_is_full_rect(src_texture, src_sub_resource_idx % src_texture->level_count, &src_rect))
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TRACE("Not doing download because of partial download (src).\n");
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else if (!texture2d_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, &dst_rect))
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else if (!wined3d_texture_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, &dst_rect))
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TRACE("Not doing download because of partial download (dst).\n");
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else
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{
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@ -48,19 +48,6 @@ struct wined3d_rect_f
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float b;
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};
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static bool texture2d_is_full_rect(const struct wined3d_texture *texture, unsigned int level, const RECT *r)
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{
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unsigned int t;
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t = wined3d_texture_get_level_width(texture, level);
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if ((r->left && r->right) || abs(r->right - r->left) != t)
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return false;
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t = wined3d_texture_get_level_height(texture, level);
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if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
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return false;
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return true;
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}
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static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
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{
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if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
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@ -366,7 +353,7 @@ static void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_cont
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* in fact harmful if we're being called by surface_load_location() with
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* the purpose of loading the destination surface.) */
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wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, src_location);
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if (!texture2d_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, dst_rect))
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if (!wined3d_texture_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, dst_rect))
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wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location);
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else
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wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
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@ -498,7 +485,7 @@ static void texture2d_depth_blt_fbo(const struct wined3d_device *device, struct
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/* Make sure the locations are up-to-date. Loading the destination
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* surface isn't required if the entire surface is overwritten. */
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wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, src_location);
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if (!texture2d_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, dst_rect))
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if (!wined3d_texture_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, dst_rect))
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wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location);
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else
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wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
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@ -6019,7 +6006,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
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if (!location)
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location = dst_texture->flags & WINED3D_TEXTURE_IS_SRGB
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? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
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if (texture2d_is_full_rect(dst_texture, dst_level, dst_rect))
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if (wined3d_texture_is_full_rect(dst_texture, dst_level, dst_rect))
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{
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if (!wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, location))
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ERR("Failed to prepare the destination sub-resource into %s.\n", wined3d_debug_location(location));
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@ -6491,7 +6478,7 @@ static DWORD vk_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_
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if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB))
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ERR("Failed to load the source sub-resource.\n");
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if (texture2d_is_full_rect(dst_texture, dst_level, dst_rect))
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if (wined3d_texture_is_full_rect(dst_texture, dst_level, dst_rect))
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{
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if (!wined3d_texture_prepare_location(dst_texture,
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dst_sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB))
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@ -4169,6 +4169,20 @@ static inline void wined3d_texture_get_level_box(const struct wined3d_texture *t
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0, wined3d_texture_get_level_depth(texture, level));
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}
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static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
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unsigned int level, const RECT *r)
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{
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unsigned int t;
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t = wined3d_texture_get_level_width(texture, level);
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if ((r->left && r->right) || abs(r->right - r->left) != t)
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return false;
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t = wined3d_texture_get_level_height(texture, level);
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if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
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return false;
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return true;
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}
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HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
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unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
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