Sweden-Number/dlls/wined3d
Henri Verbeet 3046a2cbef wined3d: Get rid of some useless braces in draw_primitive(). 2013-01-03 16:43:45 +01:00
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Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Indentation fix. 2012-12-24 13:30:20 +01:00
ati_fragment_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
buffer.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
context.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
device.c wined3d: Remove draw_*_primitive_up. 2012-12-19 12:53:28 +01:00
directx.c wined3d: Recognize any "X.Org" GL vendor as Mesa. 2013-01-03 16:43:36 +01:00
drawprim.c wined3d: Get rid of some useless braces in draw_primitive(). 2013-01-03 16:43:45 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
nvidia_texture_shader.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
palette.c
query.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
resource.c
sampler.c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
shader.c wined3d: Add support for geometry shaders to the GLSL shader backend. 2012-11-15 12:19:36 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
stateblock.c d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
surface.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
swapchain.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
texture.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
utils.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
wined3d.spec wined3d: Remove draw_*_primitive_up. 2012-12-19 12:53:28 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c
wined3d_private.h wined3d: Add recognition for NVIDIA GeForce GTX 660 Ti, 660, 650 Ti and 650. 2012-12-19 14:38:59 +01:00