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Makefile.in
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
arb_program_shader.c
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wined3d: Indentation fix.
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2012-12-24 13:30:20 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
buffer.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
context.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
device.c
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wined3d: Remove draw_*_primitive_up.
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2012-12-19 12:53:28 +01:00 |
directx.c
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wined3d: Recognize any "X.Org" GL vendor as Mesa.
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2013-01-03 16:43:36 +01:00 |
drawprim.c
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wined3d: Get rid of some useless braces in draw_primitive().
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2013-01-03 16:43:45 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
palette.c
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query.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
resource.c
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sampler.c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
shader.c
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wined3d: Add support for geometry shaders to the GLSL shader backend.
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2012-11-15 12:19:36 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
stateblock.c
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
surface.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
swapchain.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
texture.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
utils.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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…
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volume.c
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wined3d: Get rid of ENTER_GL / LEAVE_GL.
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2012-12-11 12:03:39 +01:00 |
wined3d.spec
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wined3d: Remove draw_*_primitive_up.
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2012-12-19 12:53:28 +01:00 |
wined3d_gl.h
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wined3d: Add support for ARB_instanced_arrays.
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2012-12-03 12:37:49 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Add recognition for NVIDIA GeForce GTX 660 Ti, 660, 650 Ti and 650.
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2012-12-19 14:38:59 +01:00 |