Sweden-Number/dlls/d3d11
Zebediah Figura a37b16e4af d3d11: Report support for ConstantBufferPartialUpdate.
Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-11 19:23:28 +01:00
..
tests d3d11/tests: Fix the spelling of a couple of comments. 2022-02-14 21:20:42 +01:00
Makefile.in
async.c
buffer.c
d3d11.spec
d3d11_main.c
d3d11_private.h
device.c d3d11: Report support for ConstantBufferPartialUpdate. 2022-03-11 19:23:28 +01:00
inputlayout.c
shader.c
state.c
texture.c
utils.c
version.rc
view.c