Sweden-Number/dlls/wined3d
Alistair Leslie-Hughes c9ea06e7a8 wined3d: Allow passing NULL to context_reacquire().
A context associated with a query may be destroyed together
with a swapchain.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 16:28:50 +02:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Generate code for hull shaders. 2017-05-22 13:45:09 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Use context_map_bo_address() in wined3d_buffer_copy(). 2017-04-21 10:53:55 +02:00
context.c wined3d: Allow passing NULL to context_reacquire(). 2017-05-23 16:28:50 +02:00
cs.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
device.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
directx.c wined3d: Clarify the status of ORM_BACKBUFFER. 2017-05-22 13:45:08 +02:00
drawprim.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Add support for output registers relative addressing. 2017-05-22 13:45:10 +02:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Add "parent_ops" for query objects. 2017-05-11 10:17:48 -05:00
resource.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
sampler.c wined3d: Add parent ops for sampler objects. 2017-04-26 15:54:46 +02:00
shader.c wined3d: Add support for output registers relative addressing. 2017-05-22 13:45:10 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Recognize SM5+ patch input primitive types. 2017-05-15 20:49:22 +02:00
state.c wined3d: Implement floating-point viewports. 2017-05-11 10:17:47 -05:00
stateblock.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
surface.c wined3d: Only translate coordinates for swapchain surfaces in surface_translate_drawable_coords(). 2017-05-22 13:45:08 +02:00
swapchain.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
texture.c wined3d: Introduce a separate CS queue for resource maps. 2017-05-22 13:45:08 +02:00
utils.c wined3d: Recognize SM5+ patch input primitive types. 2017-05-15 20:49:22 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Add checkGLcall() to wined3d_unordered_access_view_clear_uint(). 2017-05-16 18:58:57 +02:00
wined3d.spec wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
wined3d_gl.h wined3d: Add ARB_clear_buffer_object extension. 2017-05-12 16:11:18 +02:00
wined3d_main.c wined3d: Clarify the status of ORM_BACKBUFFER. 2017-05-22 13:45:08 +02:00
wined3d_private.h wined3d: Implement temporary registers per phase. 2017-05-22 13:45:10 +02:00