Sweden-Number/dlls/wined3d
Stefan Dösinger 122ed40c2b wined3d: Use ARB constant limits in ARB. 2009-10-20 14:46:16 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use ARB constant limits in ARB. 2009-10-20 14:46:16 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c wined3d: Destroy FBO entries from the context that created them. 2009-10-20 14:00:37 +02:00
cubetexture.c
device.c wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). 2009-10-19 11:45:45 +02:00
directx.c wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Use GLSL constant limits in GLSL. 2009-10-20 14:46:13 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c wined3d: Move the SM1 opcode enum to shader_sm1.c. 2009-10-06 12:02:52 +02:00
shader_sm4.c
state.c wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang). 2009-10-16 13:37:21 +02:00
stateblock.c wined3d: Simplify IWineD3DStateBlockImpl_Apply(). 2009-10-15 12:06:18 +02:00
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
wined3d_main.c
wined3d_private.h wined3d: Destroy FBO entries from the context that created them. 2009-10-20 14:00:37 +02:00