Sweden-Number/dlls/wined3d
Stefan Dösinger 616ea53226 ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Add mapping for MOV instructions in shader_hw_map2gl. 2009-01-02 11:53:35 +01:00
ati_fragment_shader.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
device.c wined3d: Convert textures to a bitmap in struct SAVEDSTATES. 2009-01-03 14:55:31 +01:00
directx.c
drawprim.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
gl_compat.c
glsl_shader.c wined3d: Don't bother with the GLSL info log if nobody's looking. 2009-01-03 14:55:30 +01:00
indexbuffer.c
nvidia_texture_shader.c wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl. 2008-12-31 12:26:33 +01:00
palette.c
pixelshader.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
query.c
resource.c
state.c wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl. 2008-12-31 12:26:33 +01:00
stateblock.c wined3d: Convert textures to a bitmap in struct SAVEDSTATES. 2009-01-03 14:55:31 +01:00
surface.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
surface_base.c
surface_gdi.c ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
utils.c wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_size(). 2009-01-03 14:55:31 +01:00
vertexbuffer.c wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device. 2008-12-31 12:25:56 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Get rid of the glname field in struct SHADER_OPCODE. 2008-12-30 11:36:35 +01:00
volume.c
volumetexture.c d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Convert textures to a bitmap in struct SAVEDSTATES. 2009-01-03 14:55:31 +01:00
wined3d_private_types.h