Sweden-Number/dlls/wined3d
Henri Verbeet bfc0f3bdf1 wined3d: Use more resource access flags in wined3d_texture_use_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 09:18:35 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use the resource access flags in buffer_init(). 2018-01-30 20:42:06 +01:00
context.c
cs.c wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource(). 2018-01-30 20:42:07 +01:00
device.c wined3d: Use the resource access flags in wined3d_device_evict_managed_resources(). 2018-01-30 20:42:06 +01:00
directx.c
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Use the resource access flags in wined3d_resource_set_priority(). 2018-01-31 17:54:55 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c
stateblock.c
surface.c wined3d: Use the resource access flags in wined3d_surface_blt(). 2018-02-01 09:18:33 +01:00
swapchain.c wined3d: Add buffer usage to wined3d_swapchain_desc. 2018-01-25 16:27:10 +01:00
texture.c wined3d: Use more resource access flags in wined3d_texture_use_pbo(). 2018-02-01 09:18:35 +01:00
utils.c wined3d: Use the resource access flags in resource_init(). 2018-01-31 17:54:54 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use the resource access flags in resource_init(). 2018-01-31 17:54:54 +01:00