.. |
tests
|
d3d8: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:45 +02:00 |
Makefile.in
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
buffer.c
|
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
|
2011-07-08 14:45:14 +02:00 |
cubetexture.c
|
d3d8: Remove pointless casts to the type of the casted expression.
|
2011-09-15 19:13:15 +02:00 |
d3d8.spec
|
d3d8: Better stub for ValidateVertexShader + tests.
|
2006-09-11 11:29:56 +02:00 |
d3d8_main.c
|
wined3d: Make D3DRS_ZBIAS work.
|
2011-07-05 13:46:07 +02:00 |
d3d8_private.h
|
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
|
2011-07-08 14:45:14 +02:00 |
device.c
|
d3d8: Implement FPUSETUP for msvc.
|
2011-09-26 17:59:45 +02:00 |
directx.c
|
d3d8: Increment the reference count of the IDirect3D8 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
shader.c
|
wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
surface.c
|
d3d8: Remove pointless casts to the type of the casted expression.
|
2011-09-15 19:13:15 +02:00 |
swapchain.c
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
texture.c
|
d3d8: Remove pointless casts to the type of the casted expression.
|
2011-09-15 19:13:15 +02:00 |
version.rc
|
Update the address of the Free Software Foundation.
|
2006-05-23 14:11:13 +02:00 |
vertexdeclaration.c
|
dlls: Assorted spelling fixes.
|
2011-08-01 18:26:27 +02:00 |
volume.c
|
d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource.
|
2011-06-23 09:47:34 +02:00 |
volumetexture.c
|
d3d8: Remove pointless casts to the type of the casted expression.
|
2011-09-15 19:13:15 +02:00 |