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Makefile.in
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arb_program_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
ati_fragment_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
buffer.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
context.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
cs.c
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ddraw: Return the right error if range color keys are used.
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2015-08-24 20:42:40 +09:00 |
device.c
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wined3d: Return a texture from the swapchain resource creation callback.
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2015-09-04 20:01:05 +09:00 |
directx.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
drawprim.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
nvidia_texture_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
palette.c
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query.c
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resource.c
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wined3d: Require FBO attachability for render targets and depth stencils.
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2015-06-09 22:09:57 +09:00 |
sampler.c
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…
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shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
shader_sm1.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
shader_sm4.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
state.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Remove old surface flipping hacks.
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2015-09-08 21:59:16 +09:00 |
swapchain.c
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wined3d: Remove old surface flipping hacks.
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2015-09-08 21:59:16 +09:00 |
texture.c
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ddraw: Return the right error if range color keys are used.
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2015-08-24 20:42:40 +09:00 |
utils.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Set the gl resource type in resource_init.
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2015-06-08 18:51:24 +09:00 |
wined3d.spec
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wined3d: Remove wined3d_device_get_back_buffer.
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2015-09-03 21:11:08 +09:00 |
wined3d_gl.h
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wined3d: Use GL_RGB565 if available.
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2015-08-20 20:16:15 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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wined3d: Remove old surface flipping hacks.
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2015-09-08 21:59:16 +09:00 |