Sweden-Number/dlls/wined3d
Stefan Dösinger ebd6bf7f7a wined3d: Remove old surface flipping hacks.
They're non-functional these days anyway.
2015-09-08 21:59:16 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
context.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
cs.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
device.c wined3d: Return a texture from the swapchain resource creation callback. 2015-09-04 20:01:05 +09:00
directx.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
drawprim.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c
query.c
resource.c wined3d: Require FBO attachability for render targets and depth stencils. 2015-06-09 22:09:57 +09:00
sampler.c
shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Remove old surface flipping hacks. 2015-09-08 21:59:16 +09:00
swapchain.c wined3d: Remove old surface flipping hacks. 2015-09-08 21:59:16 +09:00
texture.c ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
utils.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the gl resource type in resource_init. 2015-06-08 18:51:24 +09:00
wined3d.spec wined3d: Remove wined3d_device_get_back_buffer. 2015-09-03 21:11:08 +09:00
wined3d_gl.h wined3d: Use GL_RGB565 if available. 2015-08-20 20:16:15 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Remove old surface flipping hacks. 2015-09-08 21:59:16 +09:00