Sweden-Number/dlls/wined3d
Henri Verbeet c6232e1d11 wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
context.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
cs.c wined3d: Dirtify pixel shader on texture format change. 2014-11-04 21:15:57 +09:00
device.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
directx.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
drawprim.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
nvidia_texture_shader.c
palette.c
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
resource.c wined3d: Fix subtraction of resource size from used adapter memory. 2014-10-17 15:48:42 +09:00
sampler.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
shader.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
state.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc(). 2015-01-15 17:24:38 +01:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc(). 2015-01-15 17:24:38 +01:00
utils.c ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
wined3d.spec wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_gl.h wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
wined3d_main.c wined3d: Fix trace output of emulated_textureram. 2014-09-02 15:07:09 +02:00
wined3d_private.h wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00