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Makefile.in
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arb_program_shader.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Use the core version of the gl*Buffer* functions.
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2015-01-15 11:44:20 +01:00 |
context.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
cs.c
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wined3d: Dirtify pixel shader on texture format change.
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2014-11-04 21:15:57 +09:00 |
device.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
directx.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
drawprim.c
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wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
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2014-08-22 12:53:11 +02:00 |
gl_compat.c
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wined3d: Prefer the core glActiveTexture function.
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2015-01-09 11:49:33 +01:00 |
glsl_shader.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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d3d10core: Implement d3d10_device_GetPredication().
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2014-09-19 10:49:24 +02:00 |
resource.c
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wined3d: Fix subtraction of resource size from used adapter memory.
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2014-10-17 15:48:42 +09:00 |
sampler.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
shader.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm1.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
shader_sm4.c
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wined3d: Record the data type of shader resources.
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2014-12-03 11:14:25 +01:00 |
state.c
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
stateblock.c
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wined3d: Unbind shader resource views in state_unbind_resources().
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2014-12-01 11:00:22 +01:00 |
surface.c
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wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc().
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2015-01-15 17:24:38 +01:00 |
swapchain.c
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wined3d: Filter messages generated by focus handling.
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2014-12-08 14:18:43 +01:00 |
texture.c
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wined3d: Replace wined3d_texture_apply_state_changes() with wined3d_texture_apply_sampler_desc().
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2015-01-15 17:24:38 +01:00 |
utils.c
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ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
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2014-12-10 19:32:08 +01:00 |
version.rc
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…
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vertexdeclaration.c
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view.c
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wined3d: Keep a reference to the resource in shader resource views.
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2014-12-01 11:00:23 +01:00 |
volume.c
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wined3d: Use the core version of the gl*Buffer* functions.
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2015-01-15 11:44:20 +01:00 |
wined3d.spec
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
wined3d_gl.h
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |
wined3d_main.c
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wined3d: Fix trace output of emulated_textureram.
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2014-09-02 15:07:09 +02:00 |
wined3d_private.h
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wined3d: Create GL sampler objects for wined3d sampler objects.
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2015-01-15 17:24:43 +01:00 |