Sweden-Number/dlls/d3d8
Jeroen Janssen cead7c0e81 Updated some MSDN links in the code. 2004-07-30 00:03:02 +00:00
..
.cvsignore
Makefile.in
basetexture.c
cubetexture.c
d3d8.spec - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
d3d8_main.c
d3d8_private.h - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
d3dcore_gl.h Implemented some texture operations using ATI_texture_env_combine3. 2004-05-28 03:39:42 +00:00
device.c - fix version string 2004-06-14 16:57:41 +00:00
directx.c - the hardware GL vendors (NVidia and ATI) can support more than 95 2004-05-27 01:56:56 +00:00
drawprim.c Handle XYZRHW vertex mode correctly in slow path. 2004-05-17 19:49:01 +00:00
indexbuffer.c
resource.c
shader.c Updated some MSDN links in the code. 2004-07-30 00:03:02 +00:00
stateblock.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
surface.c Revert broken strict aliasing fix. 2004-05-21 20:52:57 +00:00
swapchain.c
texture.c
utils.c Some more texture ops fixes. 2004-06-21 23:53:59 +00:00
version.rc - fix version string 2004-06-14 16:57:41 +00:00
vertexbuffer.c
volume.c
volumetexture.c
vshaderdeclaration.c Updated some MSDN links in the code. 2004-07-30 00:03:02 +00:00