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Makefile.in
include: Add support for defining Win32 types as 'long' where possible.
2022-01-27 20:38:22 +01:00
adapter_gl.c
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adapter_vk.c
wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures.
2022-01-31 18:38:55 +01:00
arb_program_shader.c
wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
2022-01-28 21:10:21 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
2022-01-28 21:10:21 +01:00
context.c
wined3d: Use wined3d_bit_scan() in context_preload_textures().
2022-01-27 17:58:51 +01:00
context_gl.c
wined3d: Introduce a wined3d_bo_gl_unmap() helper.
2022-01-31 18:38:55 +01:00
context_vk.c
wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
2022-01-24 21:44:51 +01:00
cs.c
wined3d: Allow DISCARD maps to be accelerated even on 32-bit architectures.
2022-01-31 18:38:55 +01:00
device.c
wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices().
2022-01-26 21:53:57 +01:00
directx.c
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
2022-01-24 21:44:51 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
2022-01-28 21:10:21 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Use wined3d_bit_scan() in vshader_get_input().
2022-01-26 21:53:56 +01:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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stateblock.c
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
2022-01-24 21:44:51 +01:00
surface.c
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swapchain.c
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texture.c
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utils.c
wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
2022-01-28 21:10:21 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
2022-01-26 21:53:56 +01:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
2022-01-28 21:10:21 +01:00
wined3d_shaders.h
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wined3d_vk.h
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