Sweden-Number/dlls/wined3d
Stefan Dösinger 46d5d9a6d3 wined3d: Fix WINED3D_MCS_COLOR2 handling in wined3d_ffp_get_vs_settings().
WINED3D_MCS_COLOR2 requires specular colour, and does not require diffuse
colour.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Clarify a TRACE in buffer_init(). 2018-08-14 10:16:00 +02:00
context.c
cs.c
device.c
directx.c wined3d: Add GPU information for Intel HD Graphics 630. 2018-07-19 16:54:01 +02:00
gl_compat.c
glsl_shader.c wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes. 2018-08-14 10:16:00 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Decompress DXTn 3D textures on upload. 2018-08-14 10:16:00 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Decompress DXTn 3D textures on upload. 2018-08-14 10:16:00 +02:00
utils.c wined3d: Fix WINED3D_MCS_COLOR2 handling in wined3d_ffp_get_vs_settings(). 2018-08-14 10:16:00 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Invalidate the FFP vertex shader when diffuse/specular attribute presence changes. 2018-08-14 10:16:00 +02:00