Sweden-Number/dlls/wined3d
Henri Verbeet 723f3656e5 wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states. 2008-10-16 12:35:51 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Correct some swizzles and write masks in arb_program_shader. 2008-10-09 12:14:21 +02:00
ati_fragment_shader.c wined3d: Make sure some variables are always initialized. 2008-10-09 12:14:26 +02:00
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Modifying GL_TEXTURE_MIN_FILTER modifies both the MINFILTER and MIPFILTER sampler states. 2008-10-16 12:35:51 +02:00
cubetexture.c
device.c wined3d: The container is always non-NULL if GetContainer() succeeds. 2008-10-16 12:35:34 +02:00
directx.c
drawprim.c wined3d: We only need to enable texturing for a target if we're going to draw with it (without a shader). 2008-10-15 15:22:06 +02:00
glsl_shader.c wined3d: Make sure some variables are always initialized. 2008-10-09 12:14:26 +02:00
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
state.c
stateblock.c
surface.c wined3d: The container is always non-NULL if GetContainer() succeeds. 2008-10-16 12:35:34 +02:00
surface_base.c
surface_gdi.c wined3d: The container is always non-NULL if GetContainer() succeeds. 2008-10-16 12:35:34 +02:00
swapchain.c
swapchain_base.c Assorted spelling fixes. 2008-10-10 14:14:05 +02:00
swapchain_gdi.c
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h
wined3d_private_types.h