.. |
Makefile.in
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
arb_program_shader.c
|
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
|
2010-12-16 11:50:09 +01:00 |
ati_fragment_shader.c
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-02 11:54:15 +01:00 |
basetexture.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
|
2011-01-06 11:33:24 +01:00 |
buffer.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
clipper.c
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
context.c
|
wined3d: Don't call glPointParameter with a random context.
|
2011-01-07 15:01:38 +01:00 |
cubetexture.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
device.c
|
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
|
2011-01-05 17:22:01 +01:00 |
directx.c
|
Revert "wined3d: Update detection of vertex blend capabilities."
|
2011-01-03 19:32:48 +01:00 |
drawprim.c
|
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
|
2010-11-30 10:57:10 +01:00 |
gl_compat.c
|
wined3d: Get rid of the GL_SUPPORT macro.
|
2009-10-29 13:09:33 +01:00 |
glsl_shader.c
|
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
|
2010-12-16 11:50:09 +01:00 |
nvidia_texture_shader.c
|
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
|
2010-12-02 11:54:15 +01:00 |
palette.c
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
query.c
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
resource.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
shader.c
|
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
|
2010-12-16 11:50:09 +01:00 |
shader_sm1.c
|
wined3d: Properly report shader comment sizes.
|
2010-02-23 12:06:54 +01:00 |
shader_sm4.c
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |
state.c
|
wined3d: Don't call glPointParameter with a random context.
|
2011-01-07 15:01:38 +01:00 |
stateblock.c
|
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
|
2010-10-01 13:46:47 +02:00 |
surface.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
|
2011-01-06 11:33:24 +01:00 |
surface_base.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
surface_gdi.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
|
2011-01-06 11:33:24 +01:00 |
swapchain.c
|
wined3d: Remove references to GLX_SGI_video_sync.
|
2010-12-27 15:39:41 +01:00 |
swapchain_base.c
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
swapchain_gdi.c
|
wined3d: Get rid of the remaining "Flags".
|
2010-11-23 13:15:36 +01:00 |
texture.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
utils.c
|
wined3d: Don't call glPointParameter with a random context.
|
2011-01-07 15:01:38 +01:00 |
version.rc
|
wined3d: Add version resource.
|
2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
view.c
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
volume.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
volumetexture.c
|
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
|
2011-01-07 10:23:37 +01:00 |
wined3d.spec
|
wined3d: Clippers don't need parents.
|
2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
|
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
|
2010-12-27 15:39:41 +01:00 |
wined3d_main.c
|
wined3d: Don't unregister a window unless the window proc is what we expect it to be.
|
2010-11-10 12:19:24 +01:00 |
wined3d_private.h
|
wined3d: Don't call glPointParameter with a random context.
|
2011-01-07 15:01:38 +01:00 |