Sweden-Number/dlls/wined3d
Henri Verbeet 9bac6f159c wined3d: Disallow dynamic rendertarget and depth/stencil resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
cs.c
device.c wined3d: Allow binding scratch textures. 2018-11-19 22:42:41 +01:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Disallow dynamic rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER. 2018-11-08 19:03:26 +01:00
texture.c wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources. 2018-11-19 22:42:41 +01:00
utils.c wined3d: Make "driver private" formats always mappable. 2018-11-19 22:42:41 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Make "driver private" formats always mappable. 2018-11-19 22:42:41 +01:00