Sweden-Number/dlls/ddraw
Paul Gofman a73a892f46 wined3d: Use software decompression for converting from compressed format.
The motivation under this is not just supporting conversion between
compressed formats. Currently fallback CPU blitter cannot convert
from DXTn formats at all, this patch allows for that if software
decompression function is available.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
..
tests wined3d: Use software decompression for converting from compressed format. 2019-11-11 20:01:40 +01:00
Makefile.in ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
clipper.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
ddraw.c ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
device.c ddraw: Handle stateblocks in d3d_device7_SetViewport(). 2019-11-07 15:19:52 +01:00
executebuffer.c ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute(). 2019-10-31 00:33:46 +01:00
light.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
main.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
material.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
palette.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c ddraw: Reset the stateblock state before calling wined3d_device_reset(). 2019-10-28 18:33:12 +01:00
utils.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexbuffer.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
viewport.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00