Sweden-Number/dlls/uianimation/tests/uianimation.c

160 lines
4.8 KiB
C

/*
* UI Animation tests
*
* Copyright 2019 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "windows.h"
#include "initguid.h"
#include "uianimation.h"
#include "wine/test.h"
static void test_UIAnimationManager(void)
{
HRESULT hr;
IUIAnimationManager *manager;
IUIAnimationVariable *variable;
IUIAnimationStoryboard *storyboard;
hr = CoCreateInstance( &CLSID_UIAnimationManager, NULL, CLSCTX_ALL, &IID_IUIAnimationManager, (LPVOID*)&manager);
if(FAILED(hr))
{
win_skip("UIAnimationManager not found\n");
return;
}
hr = IUIAnimationManager_CreateAnimationVariable(manager, 1.0f, &variable);
ok(hr == S_OK, "got 0x%08lx\n", hr);
if (hr == S_OK)
IUIAnimationVariable_Release(variable);
hr = IUIAnimationManager_CreateStoryboard(manager, &storyboard);
ok(hr == S_OK, "got 0x%08lx\n", hr);
if (hr == S_OK)
IUIAnimationStoryboard_Release(storyboard);
IUIAnimationManager_Release(manager);
}
static void test_IUIAnimationTimer(void)
{
HRESULT hr;
IUIAnimationTimer *timer;
hr = CoCreateInstance( &CLSID_UIAnimationTimer, NULL, CLSCTX_ALL, &IID_IUIAnimationTimer, (void**)&timer);
if(FAILED(hr))
{
win_skip("IUIAnimationTimer not found\n");
return;
}
hr = IUIAnimationTimer_IsEnabled(timer);
todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
hr = IUIAnimationTimer_Enable(timer);
ok(hr == S_OK, "got 0x%08lx\n", hr);
hr = IUIAnimationTimer_Enable(timer);
todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
hr = IUIAnimationTimer_IsEnabled(timer);
todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
hr = IUIAnimationTimer_Disable(timer);
todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
hr = IUIAnimationTimer_Disable(timer);
todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
hr = IUIAnimationTimer_IsEnabled(timer);
todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr);
IUIAnimationTimer_Release(timer);
}
static void test_IUIAnimationTransitionFactory(void)
{
HRESULT hr;
IUIAnimationTransitionFactory *factory;
IUIAnimationTransition *transition = NULL;
hr = CoCreateInstance( &CLSID_UIAnimationTransitionFactory, NULL, CLSCTX_ALL,
&IID_IUIAnimationTransitionFactory, (void**)&factory);
if (FAILED(hr))
{
win_skip("IUIAnimationTransitionFactory not found\n");
return;
}
hr = IUIAnimationTransitionFactory_CreateTransition(factory, NULL, &transition);
todo_wine ok(hr == E_POINTER, "got 0x%08lx\n", hr);
IUIAnimationTransitionFactory_Release(factory);
}
static void test_IUIAnimationTransitionLibrary(void)
{
HRESULT hr;
IUIAnimationTransitionLibrary *library;
IUIAnimationTransition *instantaneous, *linear, *smooth;
hr = CoCreateInstance( &CLSID_UIAnimationTransitionLibrary, NULL, CLSCTX_ALL,
&IID_IUIAnimationTransitionLibrary, (void**)&library);
if (FAILED(hr))
{
win_skip("IUIAnimationTransitionLibrary not found\n");
return;
}
hr = IUIAnimationTransitionLibrary_CreateInstantaneousTransition(library, 100.0, &instantaneous);
todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
if (hr == S_OK)
IUIAnimationTransition_Release(instantaneous);
hr = IUIAnimationTransitionLibrary_CreateLinearTransition(library, 500.0, 100.0, &linear);
todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
if (hr == S_OK)
IUIAnimationTransition_Release(linear);
hr = IUIAnimationTransitionLibrary_CreateSmoothStopTransition(library, 500.0, 100.0, &smooth);
todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr);
if (hr == S_OK)
IUIAnimationTransition_Release(smooth);
IUIAnimationTransitionLibrary_Release(library);
}
START_TEST(uianimation)
{
HRESULT hr;
hr = CoInitialize(0);
ok(hr == S_OK, "failed to init com\n");
if(hr != S_OK)
return;
test_UIAnimationManager();
test_IUIAnimationTimer();
test_IUIAnimationTransitionFactory();
test_IUIAnimationTransitionLibrary();
CoUninitialize();
}