/* * UI Animation tests * * Copyright 2019 Alistair Leslie-Hughes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "windows.h" #include "initguid.h" #include "uianimation.h" #include "wine/test.h" static void test_UIAnimationManager(void) { HRESULT hr; IUIAnimationManager *manager; IUIAnimationVariable *variable; IUIAnimationStoryboard *storyboard; hr = CoCreateInstance( &CLSID_UIAnimationManager, NULL, CLSCTX_ALL, &IID_IUIAnimationManager, (LPVOID*)&manager); if(FAILED(hr)) { win_skip("UIAnimationManager not found\n"); return; } hr = IUIAnimationManager_CreateAnimationVariable(manager, 1.0f, &variable); ok(hr == S_OK, "got 0x%08lx\n", hr); if (hr == S_OK) IUIAnimationVariable_Release(variable); hr = IUIAnimationManager_CreateStoryboard(manager, &storyboard); ok(hr == S_OK, "got 0x%08lx\n", hr); if (hr == S_OK) IUIAnimationStoryboard_Release(storyboard); IUIAnimationManager_Release(manager); } static void test_IUIAnimationTimer(void) { HRESULT hr; IUIAnimationTimer *timer; hr = CoCreateInstance( &CLSID_UIAnimationTimer, NULL, CLSCTX_ALL, &IID_IUIAnimationTimer, (void**)&timer); if(FAILED(hr)) { win_skip("IUIAnimationTimer not found\n"); return; } hr = IUIAnimationTimer_IsEnabled(timer); todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr); hr = IUIAnimationTimer_Enable(timer); ok(hr == S_OK, "got 0x%08lx\n", hr); hr = IUIAnimationTimer_Enable(timer); todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr); hr = IUIAnimationTimer_IsEnabled(timer); todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr); hr = IUIAnimationTimer_Disable(timer); todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr); hr = IUIAnimationTimer_Disable(timer); todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr); hr = IUIAnimationTimer_IsEnabled(timer); todo_wine ok(hr == S_FALSE, "got 0x%08lx\n", hr); IUIAnimationTimer_Release(timer); } static void test_IUIAnimationTransitionFactory(void) { HRESULT hr; IUIAnimationTransitionFactory *factory; IUIAnimationTransition *transition = NULL; hr = CoCreateInstance( &CLSID_UIAnimationTransitionFactory, NULL, CLSCTX_ALL, &IID_IUIAnimationTransitionFactory, (void**)&factory); if (FAILED(hr)) { win_skip("IUIAnimationTransitionFactory not found\n"); return; } hr = IUIAnimationTransitionFactory_CreateTransition(factory, NULL, &transition); todo_wine ok(hr == E_POINTER, "got 0x%08lx\n", hr); IUIAnimationTransitionFactory_Release(factory); } static void test_IUIAnimationTransitionLibrary(void) { HRESULT hr; IUIAnimationTransitionLibrary *library; IUIAnimationTransition *instantaneous, *linear, *smooth; hr = CoCreateInstance( &CLSID_UIAnimationTransitionLibrary, NULL, CLSCTX_ALL, &IID_IUIAnimationTransitionLibrary, (void**)&library); if (FAILED(hr)) { win_skip("IUIAnimationTransitionLibrary not found\n"); return; } hr = IUIAnimationTransitionLibrary_CreateInstantaneousTransition(library, 100.0, &instantaneous); todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr); if (hr == S_OK) IUIAnimationTransition_Release(instantaneous); hr = IUIAnimationTransitionLibrary_CreateLinearTransition(library, 500.0, 100.0, &linear); todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr); if (hr == S_OK) IUIAnimationTransition_Release(linear); hr = IUIAnimationTransitionLibrary_CreateSmoothStopTransition(library, 500.0, 100.0, &smooth); todo_wine ok(hr == S_OK, "got 0x%08lx\n", hr); if (hr == S_OK) IUIAnimationTransition_Release(smooth); IUIAnimationTransitionLibrary_Release(library); } START_TEST(uianimation) { HRESULT hr; hr = CoInitialize(0); ok(hr == S_OK, "failed to init com\n"); if(hr != S_OK) return; test_UIAnimationManager(); test_IUIAnimationTimer(); test_IUIAnimationTransitionFactory(); test_IUIAnimationTransitionLibrary(); CoUninitialize(); }