..
Makefile.in
…
arb_program_shader.c
wined3d: Get rid of the d3d_caps debug channel.
2012-06-22 16:14:26 +02:00
ati_fragment_shader.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
buffer.c
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
context.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
device.c
wined3d: Release the stateblock only after mode setting in wined3d_device_reset().
2012-06-26 17:32:59 +02:00
directx.c
winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions.
2012-06-25 16:25:44 +02:00
drawprim.c
wined3d: Use NAN.
2012-05-30 17:17:59 +02:00
gl_compat.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
glsl_shader.c
wined3d: Get rid of the d3d_caps debug channel.
2012-06-22 16:14:26 +02:00
nvidia_texture_shader.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
palette.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
query.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
resource.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
shader.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
shader_sm1.c
…
shader_sm4.c
…
state.c
wined3d: Use INFINITY.
2012-06-18 11:59:41 +02:00
stateblock.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
surface.c
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
swapchain.c
wined3d: Implement mode setting in the adapter instead of the device.
2012-06-22 16:13:58 +02:00
texture.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
utils.c
wined3d: Use NAN.
2012-05-30 17:17:59 +02:00
version.rc
…
vertexdeclaration.c
wined3d: We must include Wine's port.h before using NAN.
2012-06-01 17:41:52 +02:00
view.c
…
volume.c
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
2012-06-18 17:48:56 +02:00
wined3d.spec
wined3d: Implement mode setting in the adapter instead of the device.
2012-06-22 16:13:58 +02:00
wined3d_gl.h
winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions.
2012-06-25 16:25:44 +02:00
wined3d_main.c
wined3d: Avoid sizeof on structs with variable length arrays.
2012-06-13 12:09:36 +02:00
wined3d_private.h
wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
2012-06-22 16:14:08 +02:00