Sweden-Number/dlls/d3drm
Christian Costa 2978dbea0b d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data. 2012-10-25 16:51:59 +02:00
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tests d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data. 2012-10-25 16:51:59 +02:00
Makefile.in d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
d3drm.c d3drm: Implement IDirect3DRMX_CreateTexture. 2012-06-18 11:59:40 +02:00
d3drm.spec
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Implement IDirect3DRMX_CreateMesh. 2012-06-18 11:59:40 +02:00
device.c d3drm: Implement IDirect3DRMWinDevice_GetClassName. 2012-06-18 11:59:40 +02:00
frame.c d3drm: Fix memcpy arguments for matrix transformations (coverity). 2012-10-19 11:16:16 +02:00
light.c d3drm: Implement IDirect3DRMLight_GetClassName. 2012-06-15 10:31:49 +02:00
material.c d3drm: Fix initial specular value of the Material2 interface. 2012-06-18 11:59:40 +02:00
math.c
meshbuilder.c d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data. 2012-10-25 16:51:59 +02:00
texture.c d3drm: Implement IDirect3DRMTextureX_GetClassName. 2012-06-18 11:59:40 +02:00
version.rc
viewport.c d3drm: Implement IDirect3DRMViewportX_GetClassName. 2012-06-18 11:59:40 +02:00