Sweden-Number/dlls/wined3d
Zebediah Figura c53736d12f wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-14 09:14:15 +02:00
..
Makefile.in
adapter_gl.c wined3d: Do not call wined3d_device_destroy_default_samplers() in the CS thread. 2021-10-11 21:33:38 +02:00
adapter_vk.c wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo. 2021-10-14 09:14:15 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Move the "users" field to a common wined3d_bo structure. 2021-10-14 09:14:13 +02:00
context.c
context_gl.c wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo. 2021-10-14 09:14:15 +02:00
context_vk.c wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo. 2021-10-14 09:14:15 +02:00
cs.c wined3d: Return the map pitch from the map_upload_bo() callbacks. 2021-10-14 09:14:11 +02:00
device.c wined3d: Return the map pitch from wined3d_device_context_emit_map(). 2021-10-14 09:14:07 +02:00
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Move the "users" field to a common wined3d_bo structure. 2021-10-14 09:14:13 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move the "memory_offset" field from struct wined3d_bo_vk to struct wined3d_bo. 2021-10-14 09:14:15 +02:00
wined3d_shaders.h
wined3d_vk.h