.. |
Makefile.in
|
wined3d: Link directly to opengl32.
|
2012-11-08 15:37:44 +01:00 |
arb_program_shader.c
|
wined3d: Add support for GLSL based fixed function fragment shaders.
|
2012-11-12 12:15:25 +01:00 |
ati_fragment_shader.c
|
wined3d: Simplify shader selection.
|
2012-11-05 11:30:32 +01:00 |
buffer.c
|
…
|
|
context.c
|
wined3d: Link directly to opengl32.
|
2012-11-08 15:37:44 +01:00 |
device.c
|
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
|
2012-12-04 00:02:06 +01:00 |
directx.c
|
wined3d: Add support for ARB_instanced_arrays.
|
2012-12-03 12:37:49 +01:00 |
drawprim.c
|
wined3d: Add support for ARB_instanced_arrays.
|
2012-12-03 12:37:49 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Add some 'fall through' comments (coverity).
|
2012-11-30 11:42:24 +01:00 |
nvidia_texture_shader.c
|
wined3d: Add an explicit break in case of unhandled BUMPENVMAP.
|
2012-12-03 12:37:14 +01:00 |
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
…
|
|
shader.c
|
wined3d: Add support for geometry shaders to the GLSL shader backend.
|
2012-11-15 12:19:36 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Add support for ARB_instanced_arrays.
|
2012-12-03 12:37:49 +01:00 |
stateblock.c
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |
surface.c
|
…
|
|
swapchain.c
|
…
|
|
texture.c
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
utils.c
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
…
|
|
wined3d.spec
|
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
|
2012-12-04 00:02:06 +01:00 |
wined3d_gl.h
|
wined3d: Add support for ARB_instanced_arrays.
|
2012-12-03 12:37:49 +01:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |