Sweden-Number/dlls/ddraw
Jan Sikorski 2adae568a6 wined3d: Pass format id for typeless resolve through wined3d_blt_fx.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-31 22:16:25 +02:00
..
tests ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device. 2021-03-26 19:52:45 +01:00
Makefile.in
clipper.c
ddraw.c ddraw: Store hardware_device flag in struct d3d_device. 2021-03-12 18:08:00 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Do not require specific texture location for blits. 2021-03-12 18:08:30 +01:00
device.c ddraw: Allow texture without DDSCAPS_TEXTURE for ddraw4 and earlier on software device. 2021-03-26 19:52:45 +01:00
executebuffer.c ddraw: Track location for surfaces with the second texture. 2021-03-12 18:08:26 +01:00
light.c
main.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
material.c
palette.c ddraw: Make palette and remaining surface vtbls writable. 2020-04-27 19:41:27 +02:00
surface.c wined3d: Pass format id for typeless resolve through wined3d_blt_fx. 2021-03-31 22:16:25 +02:00
utils.c ddraw: Handle more cases in hr_ddraw_from_wined3d(). 2020-04-21 21:51:07 +02:00
version.rc
vertexbuffer.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00
viewport.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00