Sweden-Number/dlls/wined3d
Henri Verbeet adf5bb5f6a wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture().
The root problem here is that with the original error handling a NULL
dereference occurs (IWineD3DBaseTexture_GetType()) when either the source or
destination texture is NULL. Rewriting the error handling changes the
indentation of almost the entire function though, so this patch ends up
rewriting the entire function.
2009-10-19 11:45:45 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Cleanup IWineD3DDeviceImpl_UpdateTexture(). 2009-10-19 11:45:45 +02:00
directx.c
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Printing a FIXME once only works if the relevant BOOL is static (LLVM/Clang). 2009-10-16 13:37:21 +02:00
stateblock.c wined3d: Simplify IWineD3DStateBlockImpl_Apply(). 2009-10-15 12:06:18 +02:00
surface.c
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Merge some bitfields in struct SAVEDSTATES. 2009-10-14 11:26:44 +02:00