Sweden-Number/dlls/wined3d
Stefan Dösinger 9e20eda421 wined3d: Adjust video memory when resizing swapchain buffers.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-25 15:56:28 +01:00
..
Makefile.in
adapter_gl.c wined3d: Introduce a separate structure for OpenGL adapters. 2019-03-22 20:31:49 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
device.c wined3d: Make wined3d_device_set_texture() infallible. 2019-03-22 20:32:25 +01:00
directx.c wined3d: Introduce a separate structure for OpenGL adapters. 2019-03-22 20:31:49 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Clean up lights in wined3d_stateblock_cleanup(). 2019-03-25 15:56:25 +01:00
surface.c
swapchain.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
texture.c wined3d: Adjust video memory when resizing swapchain buffers. 2019-03-25 15:56:28 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce a separate structure for OpenGL adapters. 2019-03-22 20:31:49 +01:00