Sweden-Number/dlls/dsound
Hiroki Awata 8116d4e11c dsound: Notify DSBPN_OFFSETSTOP earlier.
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if
CloseHandle is called immediately after IDirectSoundBuffer::Stop.  To
solve this problem, IDirectSoundBuffer::Stop will immediately notify
the DSBPN_OFFSETSTOP event.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai@by.black>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:21:31 +02:00
..
tests
Makefile.in
buffer.c
capture.c
dsound.c
dsound.spec
dsound_classes.idl
dsound_convert.c
dsound_main.c
dsound_private.h
duplex.c
fir.h
make_fir
mixer.c
primary.c
propset.c
sound3d.c
version.rc