Sweden-Number/dlls/d3d8
Jason Edmeades dfccba7153 Pass through floats correctly to the render states at
initialization. Fixes point problems.
2003-11-04 04:17:52 +00:00
..
.cvsignore
Makefile.in Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c
d3d8_private.h Check for advertized vertex blend support before querying device 2003-10-03 04:35:07 +00:00
d3dcore_gl.h
device.c Check that we don't write out of the defined range of palettes. 2003-11-04 04:17:28 +00:00
directx.c Check for advertized vertex blend support before querying device 2003-10-03 04:35:07 +00:00
drawprim.c DXTn stride is to the next block, which is the equivalent to 4 rows 2003-10-07 03:31:46 +00:00
indexbuffer.c
resource.c
shader.c Add real support for VS1.1, ie make the relative addressing mode 2003-09-25 20:22:40 +00:00
stateblock.c Pass through floats correctly to the render states at 2003-11-04 04:17:52 +00:00
surface.c Pass through floats correctly to the render states at 2003-11-04 04:17:52 +00:00
swapchain.c
texture.c
utils.c
version.rc
vertexbuffer.c
volume.c
volumetexture.c
vshaderdeclaration.c