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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Get rid of vram_bytes from struct wined3d_adapter.
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2018-11-21 17:06:03 +01:00 |
arb_program_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Pass bind flags to wined3d_get_format().
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2018-10-31 16:17:36 +01:00 |
context.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
cs.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
device.c
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wined3d: Get rid of vram_bytes from struct wined3d_adapter.
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2018-11-21 17:06:03 +01:00 |
directx.c
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wined3d: Report system shared memory for adapters.
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2018-11-21 17:06:05 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Pass correct bind flags to texture creation functions.
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2018-10-31 16:17:36 +01:00 |
nvidia_texture_shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
palette.c
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…
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query.c
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wined3d: Add sync object after query buffer issue.
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2018-10-15 20:13:51 +02:00 |
resource.c
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wined3d: Disallow dynamic rendertarget and depth/stencil resources.
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2018-11-19 22:42:41 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Accept full DXBC.
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2018-10-05 11:25:53 -05:00 |
state.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
stateblock.c
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wined3d: Store the blend factor as a struct wined3d_color.
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2018-10-18 01:00:52 +02:00 |
surface.c
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wined3d: Don't pull _ACCESS_GPU textures to system memory in texture2d_blt().
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2018-11-20 16:26:09 +01:00 |
swapchain.c
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wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER.
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2018-11-08 19:03:26 +01:00 |
texture.c
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wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
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2018-11-19 22:42:41 +01:00 |
utils.c
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wined3d: Make "driver private" formats always mappable.
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2018-11-19 22:42:41 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE.
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2018-09-14 12:48:31 +02:00 |
view.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
wined3d.spec
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wined3d: Pass bind flags to wined3d_check_device_format().
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2018-10-31 16:17:36 +01:00 |
wined3d_gl.h
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wined3d: Implement depth bias clamp.
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2018-10-08 20:27:00 +02:00 |
wined3d_main.c
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wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
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2018-10-08 20:26:53 +02:00 |
wined3d_private.h
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wined3d: Report system shared memory for adapters.
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2018-11-21 17:06:05 +01:00 |