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Makefile.in
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arb_program_shader.c
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
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2014-08-04 14:23:40 +02:00 |
context.c
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |
cs.c
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wined3d: Add constant buffer support to the GLSL shader backend.
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2014-08-04 14:23:29 +02:00 |
device.c
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |
directx.c
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wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level.
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2014-08-07 17:53:56 +02:00 |
drawprim.c
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add constant buffer support to the GLSL shader backend.
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2014-08-04 14:23:29 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Set palettes on the swapchain.
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2014-06-30 22:04:53 +02:00 |
query.c
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wined3d: Validate and handle query size parameter.
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2014-06-16 13:56:35 +02:00 |
resource.c
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wined3d: Remove wined3d_buffer_set/get_priority.
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2014-07-16 16:10:01 +02:00 |
sampler.c
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shader.c
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wined3d: Recognize the SM4 ishl opcode.
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2014-05-20 09:44:25 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize the SM4 ishl opcode.
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2014-05-20 09:44:25 +02:00 |
state.c
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wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
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2014-08-04 14:23:49 +02:00 |
stateblock.c
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wined3d: Clear active lights when cleaning up a D3D stateblock.
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2014-05-09 20:03:43 +02:00 |
surface.c
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |
swapchain.c
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |
texture.c
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wined3d: Remove wined3d_texture_set/get_priority.
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2014-07-16 16:10:05 +02:00 |
utils.c
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wined3d: Add constant buffer support to the GLSL shader backend.
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2014-08-04 14:23:29 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Remove wined3d_volume_set/get_priority.
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2014-07-16 16:09:56 +02:00 |
wined3d.spec
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d3d10core: Implement d3d10_device_CopyResource().
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2014-08-04 14:23:36 +02:00 |
wined3d_gl.h
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wined3d: Add constant buffer support to the GLSL shader backend.
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2014-08-04 14:23:29 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
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2014-08-04 14:23:52 +02:00 |