Sweden-Number/dlls/wined3d
Andrei Slăvoiu e9b0a0e181 wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level. 2014-08-07 17:53:56 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
ati_fragment_shader.c
buffer.c wined3d: Make the "desc" parameter to wined3d_buffer_create() const. 2014-08-04 14:23:40 +02:00
context.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
cs.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
device.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
directx.c wined3d: Use capabilities from the shader backend or the fragment pipeline to determine the D3D level. 2014-08-07 17:53:56 +02:00
drawprim.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
gl_compat.c
glsl_shader.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
nvidia_texture_shader.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
resource.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
sampler.c
shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface. 2014-08-04 14:23:49 +02:00
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
swapchain.c wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00
texture.c wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
utils.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Remove wined3d_volume_set/get_priority. 2014-07-16 16:09:56 +02:00
wined3d.spec d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
wined3d_gl.h wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
wined3d_main.c
wined3d_private.h wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource. 2014-08-04 14:23:52 +02:00