.. |
tests
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d3d8: Fix some sign compare warnings.
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2009-03-10 12:07:41 +01:00 |
Makefile.in
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makefiles: List the static libraries as normal imports instead of extra libs.
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2008-04-30 14:23:55 +02:00 |
basetexture.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
cubetexture.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
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2008-10-24 14:24:59 +02:00 |
d3d8_private.h
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d3d8: Make the shader handle table a bit more generic.
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2009-03-10 12:08:32 +01:00 |
device.c
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d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader().
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2009-03-13 11:28:35 +01:00 |
directx.c
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d3d8: Make the shader handle table a bit more generic.
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2009-03-10 12:08:32 +01:00 |
indexbuffer.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
pixelshader.c
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d3d8: Remove unused code.
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2008-12-16 12:51:40 +01:00 |
resource.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
stateblock.c
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Spelling fixes.
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2008-03-27 11:10:07 +01:00 |
surface.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
swapchain.c
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d3d8: Hold the lock in swapchain methods.
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2007-06-13 11:07:52 +02:00 |
texture.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-06 15:35:58 +01:00 |
vertexdeclaration.c
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d3d8: Reject broken normal declaration types with fixed function.
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2008-03-28 14:49:30 +01:00 |
vertexshader.c
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wined3d: Refuse to create shaders with a NULL function.
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2008-12-16 12:51:49 +01:00 |
volume.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |
volumetexture.c
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d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
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2009-02-20 11:09:54 +01:00 |