Sweden-Number/dlls/wined3d
Henri Verbeet 2b4c72b13b d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
directx.c wined3d: Recognize AMD Radeon HD 6700 Series renderer string. 2012-07-02 19:18:07 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
swapchain.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
texture.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec d3d10core: Always create a wined3d texture for d3d10core textures. 2012-07-12 11:45:21 -05:00
wined3d_gl.h wined3d: Get WGL extension definitions from wglext.h. 2012-07-02 19:17:58 +02:00
wined3d_main.c
wined3d_private.h wined3d: Recognize AMD Radeon HD 6700 Series renderer string. 2012-07-02 19:18:07 +02:00