Sweden-Number/dlls/ddraw
Zebediah Figura 0e9bda4fb4 ddraw: Handle stateblocks in d3d_device7_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:55 +01:00
..
tests wined3d: Also reset the device state to the default in wined3d_device_uninit_3d(). 2019-11-15 17:54:39 +01:00
Makefile.in ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
clipper.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
ddraw.c ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Track the primary stateblock state locally. 2019-10-23 21:03:49 +02:00
device.c ddraw: Handle stateblocks in d3d_device7_LightEnable(). 2019-11-15 23:25:55 +01:00
executebuffer.c ddraw: Fix vertex buffer offset in d3d_execute_buffer_execute(). 2019-10-31 00:33:46 +01:00
light.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
main.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
material.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
palette.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c ddraw: Reset the stateblock state before calling wined3d_device_reset(). 2019-10-28 18:33:12 +01:00
utils.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexbuffer.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
viewport.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00