ddraw: Handle stateblocks in d3d_device7_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6431,7 +6431,9 @@ static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx,
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TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
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wined3d_mutex_lock();
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hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
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hr = wined3d_stateblock_set_light_enable(device->update_state, light_idx, enabled);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
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wined3d_mutex_unlock();
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return hr_ddraw_from_wined3d(hr);
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