Sweden-Number/dlls/wined3d
Stefan Dösinger b91c19af87 wined3d: Inform the texture about filtering changes.
The surface_blt_to_drawable function changes the filtering settings of
the texture object, but without informing the container about this
change. This patch makes sure that the basetexture knows about this and
reapplies the changed states to the settings chosen by the app.
2007-11-28 13:40:28 +01:00
..
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: Rewrite condition in vshader_program_add_param() to actually distinguish between two cases. 2007-11-26 13:58:13 +01:00
baseshader.c wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Prevent unneeded context switches. 2007-11-12 14:13:21 +01:00
cubetexture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
device.c wined3d: Downgrade an ERR to a WARN. 2007-11-27 16:02:28 +01:00
directx.c wined3d: Do not cap fragment samplers to 8. 2007-11-21 12:06:04 +01:00
drawprim.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
glsl_shader.c wined3d: Bool constants aren't vectors. 2007-11-21 12:18:09 +01:00
indexbuffer.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
palette.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
pixelshader.c wined3d: Fog is applied after sRGB correction. 2007-11-27 16:01:44 +01:00
query.c wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c wined3d: Correctly handle the y offset with offscreen rendering. 2007-11-27 16:02:34 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Inform the texture about filtering changes. 2007-11-28 13:40:28 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
swapchain.c wined3d: Destroy GL contexts before changing the screen resolution. 2007-11-16 13:23:15 +01:00
texture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
utils.c wined3d: Reinstall the projected texture disabling for generated coords. 2007-11-09 12:35:40 +01:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d: Track vertex declaration changes on vertex shaders. 2007-11-21 12:18:02 +01:00
vertexshader.c wined3d: Track vertex declaration changes on vertex shaders. 2007-11-21 12:18:02 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Track vertex declaration changes on vertex shaders. 2007-11-21 12:18:02 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00