Sweden-Number/dlls/d3drm/texture.c

1056 lines
32 KiB
C

/*
* Implementation of IDirect3DRMTextureX interfaces
*
* Copyright 2012 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/debug.h"
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
struct d3drm_texture
{
IDirect3DRMTexture IDirect3DRMTexture_iface;
IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
LONG ref;
DWORD app_data;
};
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture(IDirect3DRMTexture *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture_iface);
}
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface);
}
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTexture3 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out);
}
static ULONG WINAPI d3drm_texture1_AddRef(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface);
}
static ULONG WINAPI d3drm_texture1_Release(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface,
IUnknown *outer, REFIID iid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out);
return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out);
}
static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, DWORD data)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, data %#x.\n", iface, data);
return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data);
}
static DWORD WINAPI d3drm_texture1_GetAppData(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_SetName(IDirect3DRMTexture *iface, const char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name);
}
static HRESULT WINAPI d3drm_texture1_GetName(IDirect3DRMTexture *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_Changed(IDirect3DRMTexture *iface, BOOL pixels, BOOL palette)
{
FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_SetColors(IDirect3DRMTexture *iface, DWORD max_colors)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, max_colors %u.\n", iface, max_colors);
return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors);
}
static HRESULT WINAPI d3drm_texture1_SetShades(IDirect3DRMTexture *iface, DWORD max_shades)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, max_shades %u.\n", iface, max_shades);
return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades);
}
static HRESULT WINAPI d3drm_texture1_SetDecalSize(IDirect3DRMTexture *iface, D3DVALUE width, D3DVALUE height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, width %.8e, height %.8e stub!\n", iface, width, height);
return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture1_SetDecalOrigin(IDirect3DRMTexture *iface, LONG x, LONG y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, x %d, y %d.\n", iface, x, y);
return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static HRESULT WINAPI d3drm_texture1_SetDecalScale(IDirect3DRMTexture *iface, DWORD scale)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, scale %u.\n", iface, scale);
return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale);
}
static HRESULT WINAPI d3drm_texture1_SetDecalTransparency(IDirect3DRMTexture *iface, BOOL transparency)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, transparency %#x.\n", iface, transparency);
return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency);
}
static HRESULT WINAPI d3drm_texture1_SetDecalTransparentColor(IDirect3DRMTexture *iface, D3DCOLOR color)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, color 0x%08x.\n", iface, color);
return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color);
}
static HRESULT WINAPI d3drm_texture1_GetDecalSize(IDirect3DRMTexture *iface, D3DVALUE *width, D3DVALUE *height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, width %p, height %p.\n", iface, width, height);
return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture1_GetDecalOrigin(IDirect3DRMTexture *iface, LONG *x, LONG *y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, x %p, y %p.\n", iface, x, y);
return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static D3DRMIMAGE * WINAPI d3drm_texture1_GetImage(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetShades(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetColors(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetDecalScale(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface);
}
static BOOL WINAPI d3drm_texture1_GetDecalTransparency(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface);
}
static D3DCOLOR WINAPI d3drm_texture1_GetDecalTransparentColor(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface);
}
static const struct IDirect3DRMTextureVtbl d3drm_texture1_vtbl =
{
d3drm_texture1_QueryInterface,
d3drm_texture1_AddRef,
d3drm_texture1_Release,
d3drm_texture1_Clone,
d3drm_texture1_AddDestroyCallback,
d3drm_texture1_DeleteDestroyCallback,
d3drm_texture1_SetAppData,
d3drm_texture1_GetAppData,
d3drm_texture1_SetName,
d3drm_texture1_GetName,
d3drm_texture1_GetClassName,
d3drm_texture1_InitFromFile,
d3drm_texture1_InitFromSurface,
d3drm_texture1_InitFromResource,
d3drm_texture1_Changed,
d3drm_texture1_SetColors,
d3drm_texture1_SetShades,
d3drm_texture1_SetDecalSize,
d3drm_texture1_SetDecalOrigin,
d3drm_texture1_SetDecalScale,
d3drm_texture1_SetDecalTransparency,
d3drm_texture1_SetDecalTransparentColor,
d3drm_texture1_GetDecalSize,
d3drm_texture1_GetDecalOrigin,
d3drm_texture1_GetImage,
d3drm_texture1_GetShades,
d3drm_texture1_GetColors,
d3drm_texture1_GetDecalScale,
d3drm_texture1_GetDecalTransparency,
d3drm_texture1_GetDecalTransparentColor,
};
static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out);
}
static ULONG WINAPI d3drm_texture2_AddRef(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface);
}
static ULONG WINAPI d3drm_texture2_Release(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture2_Clone(IDirect3DRMTexture2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out);
return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out);
}
static HRESULT WINAPI d3drm_texture2_AddDestroyCallback(IDirect3DRMTexture2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_DeleteDestroyCallback(IDirect3DRMTexture2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_SetAppData(IDirect3DRMTexture2 *iface, DWORD data)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, data %#x.\n", iface, data);
return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data);
}
static DWORD WINAPI d3drm_texture2_GetAppData(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture2_SetName(IDirect3DRMTexture2 *iface, const char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name);
}
static HRESULT WINAPI d3drm_texture2_GetName(IDirect3DRMTexture2 *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_InitFromResource(IDirect3DRMTexture2 *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_Changed(IDirect3DRMTexture2 *iface, BOOL pixels, BOOL palette)
{
FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_SetColors(IDirect3DRMTexture2 *iface, DWORD max_colors)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, max_colors %u.\n", iface, max_colors);
return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors);
}
static HRESULT WINAPI d3drm_texture2_SetShades(IDirect3DRMTexture2 *iface, DWORD max_shades)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, max_shades %u.\n", iface, max_shades);
return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades);
}
static HRESULT WINAPI d3drm_texture2_SetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE width, D3DVALUE height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, width %.8e, height %.8e stub!\n", iface, width, height);
return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture2_SetDecalOrigin(IDirect3DRMTexture2 *iface, LONG x, LONG y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, x %d, y %d.\n", iface, x, y);
return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static HRESULT WINAPI d3drm_texture2_SetDecalScale(IDirect3DRMTexture2 *iface, DWORD scale)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, scale %u.\n", iface, scale);
return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale);
}
static HRESULT WINAPI d3drm_texture2_SetDecalTransparency(IDirect3DRMTexture2 *iface, BOOL transparency)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, transparency %#x.\n", iface, transparency);
return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency);
}
static HRESULT WINAPI d3drm_texture2_SetDecalTransparentColor(IDirect3DRMTexture2 *iface, D3DCOLOR color)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, color 0x%08x.\n", iface, color);
return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color);
}
static HRESULT WINAPI d3drm_texture2_GetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE *width, D3DVALUE *height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, width %p, height %p.\n", iface, width, height);
return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture2_GetDecalOrigin(IDirect3DRMTexture2 *iface, LONG *x, LONG *y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, x %p, y %p.\n", iface, x, y);
return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static D3DRMIMAGE * WINAPI d3drm_texture2_GetImage(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture2_GetShades(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture2_GetColors(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture2_GetDecalScale(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface);
}
static BOOL WINAPI d3drm_texture2_GetDecalTransparency(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface);
}
static D3DCOLOR WINAPI d3drm_texture2_GetDecalTransparentColor(IDirect3DRMTexture2 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture2_InitFromImage(IDirect3DRMTexture2 *iface, D3DRMIMAGE *image)
{
FIXME("iface %p, image %p stub!\n", iface, image);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_InitFromResource2(IDirect3DRMTexture2 *iface,
HMODULE module, const char *name, const char *type)
{
FIXME("iface %p, module %p, name %s, type %s stub!\n",
iface, module, debugstr_a(name), debugstr_a(type));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture2_GenerateMIPMap(IDirect3DRMTexture2 *iface, DWORD flags)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
TRACE("iface %p, flags %#x.\n", iface, flags);
return IDirect3DRMTexture3_GenerateMIPMap(&texture->IDirect3DRMTexture3_iface, flags);
}
static const struct IDirect3DRMTexture2Vtbl d3drm_texture2_vtbl =
{
d3drm_texture2_QueryInterface,
d3drm_texture2_AddRef,
d3drm_texture2_Release,
d3drm_texture2_Clone,
d3drm_texture2_AddDestroyCallback,
d3drm_texture2_DeleteDestroyCallback,
d3drm_texture2_SetAppData,
d3drm_texture2_GetAppData,
d3drm_texture2_SetName,
d3drm_texture2_GetName,
d3drm_texture2_GetClassName,
d3drm_texture2_InitFromFile,
d3drm_texture2_InitFromSurface,
d3drm_texture2_InitFromResource,
d3drm_texture2_Changed,
d3drm_texture2_SetColors,
d3drm_texture2_SetShades,
d3drm_texture2_SetDecalSize,
d3drm_texture2_SetDecalOrigin,
d3drm_texture2_SetDecalScale,
d3drm_texture2_SetDecalTransparency,
d3drm_texture2_SetDecalTransparentColor,
d3drm_texture2_GetDecalSize,
d3drm_texture2_GetDecalOrigin,
d3drm_texture2_GetImage,
d3drm_texture2_GetShades,
d3drm_texture2_GetColors,
d3drm_texture2_GetDecalScale,
d3drm_texture2_GetDecalTransparency,
d3drm_texture2_GetDecalTransparentColor,
d3drm_texture2_InitFromImage,
d3drm_texture2_InitFromResource2,
d3drm_texture2_GenerateMIPMap,
};
static HRESULT WINAPI d3drm_texture3_QueryInterface(IDirect3DRMTexture3 *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMTexture2)
|| IsEqualGUID(riid, &IID_IDirect3DRMTexture)
|| IsEqualGUID(riid, &IID_IUnknown))
{
*out = &texture->IDirect3DRMTexture2_iface;
}
else if (IsEqualGUID(riid, &IID_IDirect3DRMTexture3))
{
*out = &texture->IDirect3DRMTexture3_iface;
}
else
{
*out = NULL;
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IUnknown_AddRef((IUnknown *)*out);
return S_OK;
}
static ULONG WINAPI d3drm_texture3_AddRef(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
ULONG refcount = InterlockedIncrement(&texture->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
ULONG refcount = InterlockedDecrement(&texture->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
HeapFree(GetProcessHeap(), 0, texture);
return refcount;
}
static HRESULT WINAPI d3drm_texture3_Clone(IDirect3DRMTexture3 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_AddDestroyCallback(IDirect3DRMTexture3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_DeleteDestroyCallback(IDirect3DRMTexture3 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetAppData(IDirect3DRMTexture3 *iface, DWORD data)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p, data %#x.\n", iface, data);
texture->app_data = data;
return D3DRM_OK;
}
static DWORD WINAPI d3drm_texture3_GetAppData(IDirect3DRMTexture3 *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
TRACE("iface %p.\n", iface);
return texture->app_data;
}
static HRESULT WINAPI d3drm_texture3_SetName(IDirect3DRMTexture3 *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetName(IDirect3DRMTexture3 *iface, DWORD *size, char *name)
{
FIXME("iface %p, size %p, name %p stub!\n", iface, size, name);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DWORD *size, char *name)
{
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
if (!size || *size < strlen("Texture") || !name)
return E_INVALIDARG;
strcpy(name, "Texture");
*size = sizeof("Texture");
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_InitFromResource(IDirect3DRMTexture3 *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_Changed(IDirect3DRMTexture3 *iface,
DWORD flags, DWORD rect_count, RECT *rects)
{
FIXME("iface %p, flags %#x, rect_count %u, rects %p stub!\n", iface, flags, rect_count, rects);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetColors(IDirect3DRMTexture3 *iface, DWORD max_colors)
{
FIXME("iface %p, max_colors %u stub!\n", iface, max_colors);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetShades(IDirect3DRMTexture3 *iface, DWORD max_shades)
{
FIXME("iface %p, max_shades %u stub!\n", iface, max_shades);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE width, D3DVALUE height)
{
FIXME("iface %p, width %.8e, height %.8e stub!\n", iface, width, height);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDecalOrigin(IDirect3DRMTexture3 *iface, LONG x, LONG y)
{
FIXME("iface %p, x %d, y %d stub!\n", iface, x, y);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDecalScale(IDirect3DRMTexture3 *iface, DWORD scale)
{
FIXME("iface %p, scale %u stub!\n", iface, scale);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDecalTransparency(IDirect3DRMTexture3 *iface, BOOL transparency)
{
FIXME("iface %p, transparency %#x stub!\n", iface, transparency);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDecalTransparentColor(IDirect3DRMTexture3 *iface, D3DCOLOR color)
{
FIXME("iface %p, color 0x%08x stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE *width, D3DVALUE *height)
{
FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetDecalOrigin(IDirect3DRMTexture3 *iface, LONG *x, LONG *y)
{
FIXME("iface %p, x %p, y %p stub!\n", iface, x, y);
return E_NOTIMPL;
}
static D3DRMIMAGE * WINAPI d3drm_texture3_GetImage(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return NULL;
}
static DWORD WINAPI d3drm_texture3_GetShades(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static DWORD WINAPI d3drm_texture3_GetColors(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static DWORD WINAPI d3drm_texture3_GetDecalScale(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL WINAPI d3drm_texture3_GetDecalTransparency(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static D3DCOLOR WINAPI d3drm_texture3_GetDecalTransparentColor(IDirect3DRMTexture3 *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT WINAPI d3drm_texture3_InitFromImage(IDirect3DRMTexture3 *iface, D3DRMIMAGE *image)
{
FIXME("iface %p, image %p stub!\n", iface, image);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_InitFromResource2(IDirect3DRMTexture3 *iface,
HMODULE module, const char *name, const char *type)
{
FIXME("iface %p, module %p, name %s, type %s stub!\n",
iface, module, debugstr_a(name), debugstr_a(type));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GenerateMIPMap(IDirect3DRMTexture3 *iface, DWORD flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetSurface(IDirect3DRMTexture3 *iface,
DWORD flags, IDirectDrawSurface **surface)
{
FIXME("iface %p, flags %#x, surface %p stub!\n", iface, flags, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetCacheOptions(IDirect3DRMTexture3 *iface, LONG importance, DWORD flags)
{
FIXME("iface %p, importance %d, flags %#x stub!\n", iface, importance, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_GetCacheOptions(IDirect3DRMTexture3 *iface,
LONG *importance, DWORD *flags)
{
FIXME("iface %p, importance %p, flags %p stub!\n", iface, importance, flags);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetDownsampleCallback(IDirect3DRMTexture3 *iface,
D3DRMDOWNSAMPLECALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture3_SetValidationCallback(IDirect3DRMTexture3 *iface,
D3DRMVALIDATIONCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl =
{
d3drm_texture3_QueryInterface,
d3drm_texture3_AddRef,
d3drm_texture3_Release,
d3drm_texture3_Clone,
d3drm_texture3_AddDestroyCallback,
d3drm_texture3_DeleteDestroyCallback,
d3drm_texture3_SetAppData,
d3drm_texture3_GetAppData,
d3drm_texture3_SetName,
d3drm_texture3_GetName,
d3drm_texture3_GetClassName,
d3drm_texture3_InitFromFile,
d3drm_texture3_InitFromSurface,
d3drm_texture3_InitFromResource,
d3drm_texture3_Changed,
d3drm_texture3_SetColors,
d3drm_texture3_SetShades,
d3drm_texture3_SetDecalSize,
d3drm_texture3_SetDecalOrigin,
d3drm_texture3_SetDecalScale,
d3drm_texture3_SetDecalTransparency,
d3drm_texture3_SetDecalTransparentColor,
d3drm_texture3_GetDecalSize,
d3drm_texture3_GetDecalOrigin,
d3drm_texture3_GetImage,
d3drm_texture3_GetShades,
d3drm_texture3_GetColors,
d3drm_texture3_GetDecalScale,
d3drm_texture3_GetDecalTransparency,
d3drm_texture3_GetDecalTransparentColor,
d3drm_texture3_InitFromImage,
d3drm_texture3_InitFromResource2,
d3drm_texture3_GenerateMIPMap,
d3drm_texture3_GetSurface,
d3drm_texture3_SetCacheOptions,
d3drm_texture3_GetCacheOptions,
d3drm_texture3_SetDownsampleCallback,
d3drm_texture3_SetValidationCallback,
};
HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out)
{
struct d3drm_texture *object;
HRESULT hr;
TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl;
object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
object->ref = 1;
hr = IDirect3DRMTexture3_QueryInterface(&object->IDirect3DRMTexture3_iface, riid, (void **)out);
IDirect3DRMTexture3_Release(&object->IDirect3DRMTexture3_iface);
return hr;
}