/* * Implementation of IDirect3DRMTextureX interfaces * * Copyright 2012 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/debug.h" #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "d3drm_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3drm); struct d3drm_texture { IDirect3DRMTexture IDirect3DRMTexture_iface; IDirect3DRMTexture2 IDirect3DRMTexture2_iface; IDirect3DRMTexture3 IDirect3DRMTexture3_iface; LONG ref; DWORD app_data; }; static inline struct d3drm_texture *impl_from_IDirect3DRMTexture(IDirect3DRMTexture *iface) { return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture_iface); } static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface) { return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface); } static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTexture3 *iface) { return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out); } static ULONG WINAPI d3drm_texture1_AddRef(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface); } static ULONG WINAPI d3drm_texture1_Release(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface, IUnknown *outer, REFIID iid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out); return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out); } static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, DWORD data) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, data %#x.\n", iface, data); return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data); } static DWORD WINAPI d3drm_texture1_GetAppData(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture1_SetName(IDirect3DRMTexture *iface, const char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name); } static HRESULT WINAPI d3drm_texture1_GetName(IDirect3DRMTexture *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename) { FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface, IDirectDrawSurface *surface) { FIXME("iface %p, surface %p stub!\n", iface, surface); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_Changed(IDirect3DRMTexture *iface, BOOL pixels, BOOL palette) { FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture1_SetColors(IDirect3DRMTexture *iface, DWORD max_colors) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, max_colors %u.\n", iface, max_colors); return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors); } static HRESULT WINAPI d3drm_texture1_SetShades(IDirect3DRMTexture *iface, DWORD max_shades) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, max_shades %u.\n", iface, max_shades); return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades); } static HRESULT WINAPI d3drm_texture1_SetDecalSize(IDirect3DRMTexture *iface, D3DVALUE width, D3DVALUE height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, width %.8e, height %.8e stub!\n", iface, width, height); return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture1_SetDecalOrigin(IDirect3DRMTexture *iface, LONG x, LONG y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, x %d, y %d.\n", iface, x, y); return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static HRESULT WINAPI d3drm_texture1_SetDecalScale(IDirect3DRMTexture *iface, DWORD scale) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, scale %u.\n", iface, scale); return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale); } static HRESULT WINAPI d3drm_texture1_SetDecalTransparency(IDirect3DRMTexture *iface, BOOL transparency) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, transparency %#x.\n", iface, transparency); return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency); } static HRESULT WINAPI d3drm_texture1_SetDecalTransparentColor(IDirect3DRMTexture *iface, D3DCOLOR color) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color); } static HRESULT WINAPI d3drm_texture1_GetDecalSize(IDirect3DRMTexture *iface, D3DVALUE *width, D3DVALUE *height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, width %p, height %p.\n", iface, width, height); return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture1_GetDecalOrigin(IDirect3DRMTexture *iface, LONG *x, LONG *y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p, x %p, y %p.\n", iface, x, y); return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static D3DRMIMAGE * WINAPI d3drm_texture1_GetImage(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture1_GetShades(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture1_GetColors(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture1_GetDecalScale(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface); } static BOOL WINAPI d3drm_texture1_GetDecalTransparency(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface); } static D3DCOLOR WINAPI d3drm_texture1_GetDecalTransparentColor(IDirect3DRMTexture *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface); } static const struct IDirect3DRMTextureVtbl d3drm_texture1_vtbl = { d3drm_texture1_QueryInterface, d3drm_texture1_AddRef, d3drm_texture1_Release, d3drm_texture1_Clone, d3drm_texture1_AddDestroyCallback, d3drm_texture1_DeleteDestroyCallback, d3drm_texture1_SetAppData, d3drm_texture1_GetAppData, d3drm_texture1_SetName, d3drm_texture1_GetName, d3drm_texture1_GetClassName, d3drm_texture1_InitFromFile, d3drm_texture1_InitFromSurface, d3drm_texture1_InitFromResource, d3drm_texture1_Changed, d3drm_texture1_SetColors, d3drm_texture1_SetShades, d3drm_texture1_SetDecalSize, d3drm_texture1_SetDecalOrigin, d3drm_texture1_SetDecalScale, d3drm_texture1_SetDecalTransparency, d3drm_texture1_SetDecalTransparentColor, d3drm_texture1_GetDecalSize, d3drm_texture1_GetDecalOrigin, d3drm_texture1_GetImage, d3drm_texture1_GetShades, d3drm_texture1_GetColors, d3drm_texture1_GetDecalScale, d3drm_texture1_GetDecalTransparency, d3drm_texture1_GetDecalTransparentColor, }; static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out); } static ULONG WINAPI d3drm_texture2_AddRef(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface); } static ULONG WINAPI d3drm_texture2_Release(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture2_Clone(IDirect3DRMTexture2 *iface, IUnknown *outer, REFIID iid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out); return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out); } static HRESULT WINAPI d3drm_texture2_AddDestroyCallback(IDirect3DRMTexture2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_DeleteDestroyCallback(IDirect3DRMTexture2 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_SetAppData(IDirect3DRMTexture2 *iface, DWORD data) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, data %#x.\n", iface, data); return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data); } static DWORD WINAPI d3drm_texture2_GetAppData(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture2_SetName(IDirect3DRMTexture2 *iface, const char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, name %s.\n", iface, debugstr_a(name)); return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name); } static HRESULT WINAPI d3drm_texture2_GetName(IDirect3DRMTexture2 *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DWORD *size, char *name) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, size %p, name %p.\n", iface, size, name); return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name); } static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename) { FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface, IDirectDrawSurface *surface) { FIXME("iface %p, surface %p stub!\n", iface, surface); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_InitFromResource(IDirect3DRMTexture2 *iface, HRSRC resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_Changed(IDirect3DRMTexture2 *iface, BOOL pixels, BOOL palette) { FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_SetColors(IDirect3DRMTexture2 *iface, DWORD max_colors) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, max_colors %u.\n", iface, max_colors); return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors); } static HRESULT WINAPI d3drm_texture2_SetShades(IDirect3DRMTexture2 *iface, DWORD max_shades) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, max_shades %u.\n", iface, max_shades); return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades); } static HRESULT WINAPI d3drm_texture2_SetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE width, D3DVALUE height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, width %.8e, height %.8e stub!\n", iface, width, height); return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture2_SetDecalOrigin(IDirect3DRMTexture2 *iface, LONG x, LONG y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, x %d, y %d.\n", iface, x, y); return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static HRESULT WINAPI d3drm_texture2_SetDecalScale(IDirect3DRMTexture2 *iface, DWORD scale) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, scale %u.\n", iface, scale); return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale); } static HRESULT WINAPI d3drm_texture2_SetDecalTransparency(IDirect3DRMTexture2 *iface, BOOL transparency) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, transparency %#x.\n", iface, transparency); return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency); } static HRESULT WINAPI d3drm_texture2_SetDecalTransparentColor(IDirect3DRMTexture2 *iface, D3DCOLOR color) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, color 0x%08x.\n", iface, color); return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color); } static HRESULT WINAPI d3drm_texture2_GetDecalSize(IDirect3DRMTexture2 *iface, D3DVALUE *width, D3DVALUE *height) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, width %p, height %p.\n", iface, width, height); return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height); } static HRESULT WINAPI d3drm_texture2_GetDecalOrigin(IDirect3DRMTexture2 *iface, LONG *x, LONG *y) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, x %p, y %p.\n", iface, x, y); return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y); } static D3DRMIMAGE * WINAPI d3drm_texture2_GetImage(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture2_GetShades(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture2_GetColors(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface); } static DWORD WINAPI d3drm_texture2_GetDecalScale(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface); } static BOOL WINAPI d3drm_texture2_GetDecalTransparency(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface); } static D3DCOLOR WINAPI d3drm_texture2_GetDecalTransparentColor(IDirect3DRMTexture2 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p.\n", iface); return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface); } static HRESULT WINAPI d3drm_texture2_InitFromImage(IDirect3DRMTexture2 *iface, D3DRMIMAGE *image) { FIXME("iface %p, image %p stub!\n", iface, image); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_InitFromResource2(IDirect3DRMTexture2 *iface, HMODULE module, const char *name, const char *type) { FIXME("iface %p, module %p, name %s, type %s stub!\n", iface, module, debugstr_a(name), debugstr_a(type)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture2_GenerateMIPMap(IDirect3DRMTexture2 *iface, DWORD flags) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); TRACE("iface %p, flags %#x.\n", iface, flags); return IDirect3DRMTexture3_GenerateMIPMap(&texture->IDirect3DRMTexture3_iface, flags); } static const struct IDirect3DRMTexture2Vtbl d3drm_texture2_vtbl = { d3drm_texture2_QueryInterface, d3drm_texture2_AddRef, d3drm_texture2_Release, d3drm_texture2_Clone, d3drm_texture2_AddDestroyCallback, d3drm_texture2_DeleteDestroyCallback, d3drm_texture2_SetAppData, d3drm_texture2_GetAppData, d3drm_texture2_SetName, d3drm_texture2_GetName, d3drm_texture2_GetClassName, d3drm_texture2_InitFromFile, d3drm_texture2_InitFromSurface, d3drm_texture2_InitFromResource, d3drm_texture2_Changed, d3drm_texture2_SetColors, d3drm_texture2_SetShades, d3drm_texture2_SetDecalSize, d3drm_texture2_SetDecalOrigin, d3drm_texture2_SetDecalScale, d3drm_texture2_SetDecalTransparency, d3drm_texture2_SetDecalTransparentColor, d3drm_texture2_GetDecalSize, d3drm_texture2_GetDecalOrigin, d3drm_texture2_GetImage, d3drm_texture2_GetShades, d3drm_texture2_GetColors, d3drm_texture2_GetDecalScale, d3drm_texture2_GetDecalTransparency, d3drm_texture2_GetDecalTransparentColor, d3drm_texture2_InitFromImage, d3drm_texture2_InitFromResource2, d3drm_texture2_GenerateMIPMap, }; static HRESULT WINAPI d3drm_texture3_QueryInterface(IDirect3DRMTexture3 *iface, REFIID riid, void **out) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DRMTexture2) || IsEqualGUID(riid, &IID_IDirect3DRMTexture) || IsEqualGUID(riid, &IID_IUnknown)) { *out = &texture->IDirect3DRMTexture2_iface; } else if (IsEqualGUID(riid, &IID_IDirect3DRMTexture3)) { *out = &texture->IDirect3DRMTexture3_iface; } else { *out = NULL; WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); return E_NOINTERFACE; } IUnknown_AddRef((IUnknown *)*out); return S_OK; } static ULONG WINAPI d3drm_texture3_AddRef(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); ULONG refcount = InterlockedIncrement(&texture->ref); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI d3drm_texture3_Release(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); ULONG refcount = InterlockedDecrement(&texture->ref); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) HeapFree(GetProcessHeap(), 0, texture); return refcount; } static HRESULT WINAPI d3drm_texture3_Clone(IDirect3DRMTexture3 *iface, IUnknown *outer, REFIID iid, void **out) { FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_AddDestroyCallback(IDirect3DRMTexture3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_DeleteDestroyCallback(IDirect3DRMTexture3 *iface, D3DRMOBJECTCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetAppData(IDirect3DRMTexture3 *iface, DWORD data) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p, data %#x.\n", iface, data); texture->app_data = data; return D3DRM_OK; } static DWORD WINAPI d3drm_texture3_GetAppData(IDirect3DRMTexture3 *iface) { struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface); TRACE("iface %p.\n", iface); return texture->app_data; } static HRESULT WINAPI d3drm_texture3_SetName(IDirect3DRMTexture3 *iface, const char *name) { FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetName(IDirect3DRMTexture3 *iface, DWORD *size, char *name) { FIXME("iface %p, size %p, name %p stub!\n", iface, size, name); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DWORD *size, char *name) { TRACE("iface %p, size %p, name %p.\n", iface, size, name); if (!size || *size < strlen("Texture") || !name) return E_INVALIDARG; strcpy(name, "Texture"); *size = sizeof("Texture"); return D3DRM_OK; } static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename) { FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface, IDirectDrawSurface *surface) { FIXME("iface %p, surface %p stub!\n", iface, surface); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_InitFromResource(IDirect3DRMTexture3 *iface, HRSRC resource) { FIXME("iface %p, resource %p stub!\n", iface, resource); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_Changed(IDirect3DRMTexture3 *iface, DWORD flags, DWORD rect_count, RECT *rects) { FIXME("iface %p, flags %#x, rect_count %u, rects %p stub!\n", iface, flags, rect_count, rects); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetColors(IDirect3DRMTexture3 *iface, DWORD max_colors) { FIXME("iface %p, max_colors %u stub!\n", iface, max_colors); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetShades(IDirect3DRMTexture3 *iface, DWORD max_shades) { FIXME("iface %p, max_shades %u stub!\n", iface, max_shades); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE width, D3DVALUE height) { FIXME("iface %p, width %.8e, height %.8e stub!\n", iface, width, height); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalOrigin(IDirect3DRMTexture3 *iface, LONG x, LONG y) { FIXME("iface %p, x %d, y %d stub!\n", iface, x, y); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalScale(IDirect3DRMTexture3 *iface, DWORD scale) { FIXME("iface %p, scale %u stub!\n", iface, scale); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalTransparency(IDirect3DRMTexture3 *iface, BOOL transparency) { FIXME("iface %p, transparency %#x stub!\n", iface, transparency); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDecalTransparentColor(IDirect3DRMTexture3 *iface, D3DCOLOR color) { FIXME("iface %p, color 0x%08x stub!\n", iface, color); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetDecalSize(IDirect3DRMTexture3 *iface, D3DVALUE *width, D3DVALUE *height) { FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetDecalOrigin(IDirect3DRMTexture3 *iface, LONG *x, LONG *y) { FIXME("iface %p, x %p, y %p stub!\n", iface, x, y); return E_NOTIMPL; } static D3DRMIMAGE * WINAPI d3drm_texture3_GetImage(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static DWORD WINAPI d3drm_texture3_GetShades(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static DWORD WINAPI d3drm_texture3_GetColors(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static DWORD WINAPI d3drm_texture3_GetDecalScale(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static BOOL WINAPI d3drm_texture3_GetDecalTransparency(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static D3DCOLOR WINAPI d3drm_texture3_GetDecalTransparentColor(IDirect3DRMTexture3 *iface) { FIXME("iface %p stub!\n", iface); return 0; } static HRESULT WINAPI d3drm_texture3_InitFromImage(IDirect3DRMTexture3 *iface, D3DRMIMAGE *image) { FIXME("iface %p, image %p stub!\n", iface, image); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_InitFromResource2(IDirect3DRMTexture3 *iface, HMODULE module, const char *name, const char *type) { FIXME("iface %p, module %p, name %s, type %s stub!\n", iface, module, debugstr_a(name), debugstr_a(type)); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GenerateMIPMap(IDirect3DRMTexture3 *iface, DWORD flags) { FIXME("iface %p, flags %#x stub!\n", iface, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetSurface(IDirect3DRMTexture3 *iface, DWORD flags, IDirectDrawSurface **surface) { FIXME("iface %p, flags %#x, surface %p stub!\n", iface, flags, surface); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetCacheOptions(IDirect3DRMTexture3 *iface, LONG importance, DWORD flags) { FIXME("iface %p, importance %d, flags %#x stub!\n", iface, importance, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_GetCacheOptions(IDirect3DRMTexture3 *iface, LONG *importance, DWORD *flags) { FIXME("iface %p, importance %p, flags %p stub!\n", iface, importance, flags); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetDownsampleCallback(IDirect3DRMTexture3 *iface, D3DRMDOWNSAMPLECALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static HRESULT WINAPI d3drm_texture3_SetValidationCallback(IDirect3DRMTexture3 *iface, D3DRMVALIDATIONCALLBACK cb, void *ctx) { FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx); return E_NOTIMPL; } static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl = { d3drm_texture3_QueryInterface, d3drm_texture3_AddRef, d3drm_texture3_Release, d3drm_texture3_Clone, d3drm_texture3_AddDestroyCallback, d3drm_texture3_DeleteDestroyCallback, d3drm_texture3_SetAppData, d3drm_texture3_GetAppData, d3drm_texture3_SetName, d3drm_texture3_GetName, d3drm_texture3_GetClassName, d3drm_texture3_InitFromFile, d3drm_texture3_InitFromSurface, d3drm_texture3_InitFromResource, d3drm_texture3_Changed, d3drm_texture3_SetColors, d3drm_texture3_SetShades, d3drm_texture3_SetDecalSize, d3drm_texture3_SetDecalOrigin, d3drm_texture3_SetDecalScale, d3drm_texture3_SetDecalTransparency, d3drm_texture3_SetDecalTransparentColor, d3drm_texture3_GetDecalSize, d3drm_texture3_GetDecalOrigin, d3drm_texture3_GetImage, d3drm_texture3_GetShades, d3drm_texture3_GetColors, d3drm_texture3_GetDecalScale, d3drm_texture3_GetDecalTransparency, d3drm_texture3_GetDecalTransparentColor, d3drm_texture3_InitFromImage, d3drm_texture3_InitFromResource2, d3drm_texture3_GenerateMIPMap, d3drm_texture3_GetSurface, d3drm_texture3_SetCacheOptions, d3drm_texture3_GetCacheOptions, d3drm_texture3_SetDownsampleCallback, d3drm_texture3_SetValidationCallback, }; HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out) { struct d3drm_texture *object; HRESULT hr; TRACE("riid %s, out %p.\n", debugstr_guid(riid), out); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl; object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl; object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl; object->ref = 1; hr = IDirect3DRMTexture3_QueryInterface(&object->IDirect3DRMTexture3_iface, riid, (void **)out); IDirect3DRMTexture3_Release(&object->IDirect3DRMTexture3_iface); return hr; }