Sweden-Number/dlls/d3d9
Henri Verbeet 0241fefa94 d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
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tests d3d9: Fix some typos in visual test. 2009-09-22 20:19:58 +02:00
Makefile.in d3d9: Get rid of resource.c. 2009-03-23 14:08:02 +01:00
cubetexture.c wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
d3d9.spec d3d9: Remove D3D9GetSWInfo. 2008-03-03 20:53:00 +01:00
d3d9_main.c d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
d3d9_private.h d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
device.c d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
directx.c d3d9: Limit "NumSimultaneousRTs" to 4. 2009-09-22 16:17:30 +02:00
indexbuffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
pixelshader.c d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
query.c d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
stateblock.c d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
surface.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
vertexdeclaration.c d3d9: Add a separate function for vertex declaration initialization. 2009-09-23 12:35:00 +02:00
vertexshader.c d3d9: Use the wined3d cs for wined3d locking. 2009-08-26 12:11:41 +02:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00