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Makefile.in
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wined3d: Don't import libuuid.
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2016-05-23 14:06:57 +09:00 |
arb_program_shader.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Replace WINED3D_BUFFER_CREATEBO with WINED3D_BUFFER_USE_BO.
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2016-05-27 20:10:05 +09:00 |
context.c
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wined3d: Allow draw calls without vertex declaration.
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2016-05-24 20:03:17 +09:00 |
cs.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
device.c
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wined3d: Allow draw calls without vertex declaration.
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2016-05-24 20:03:17 +09:00 |
directx.c
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wined3d: Use immutable storage for 2D textures.
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2016-05-26 22:14:53 +09:00 |
drawprim.c
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wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
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2016-05-18 01:06:16 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Handle SM4 breakc instruction modifiers.
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2016-05-25 22:05:09 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
query.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
resource.c
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wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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2016-04-21 15:34:43 +09:00 |
sampler.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
shader.c
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wined3d: Handle SM4 breakc instruction modifiers.
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2016-05-25 22:05:09 +09:00 |
shader_sm1.c
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wined3d: Clean up SM1 frontend.
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2016-05-25 22:05:04 +09:00 |
shader_sm4.c
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wined3d: Handle SM4 breakc instruction modifiers.
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2016-05-25 22:05:09 +09:00 |
state.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
stateblock.c
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wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f().
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2016-05-18 10:35:50 +09:00 |
surface.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
swapchain.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
texture.c
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wined3d: Use immutable storage for 3D textures.
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2016-05-26 22:14:53 +09:00 |
utils.c
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wined3d: Add more integer formats to "typed_formats" table.
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2016-05-27 20:09:55 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
view.c
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wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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2016-04-21 15:34:43 +09:00 |
volume.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
wined3d.spec
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wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f().
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2016-05-18 10:35:55 +09:00 |
wined3d_gl.h
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wined3d: Add ARB_texture_storage extension.
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2016-05-26 22:14:53 +09:00 |
wined3d_main.c
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wined3d: Introduce a helper function to allocate arrays.
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2016-05-24 16:19:01 +09:00 |
wined3d_private.h
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wined3d: Handle SM4 if instruction modifiers.
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2016-05-25 22:05:06 +09:00 |